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No, not the image, but the place that I used to model it.
And it is still a WIP.
This is the computer room for two flight simulators that my school has.
I am currently enrolled in the Simulator Technicion classes. We were
asked to make a drawing of the layout of cabnits and such to show
air-flow, but I got carried away and never turned in that assignment.
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Well, it's a cargo bay, okay. :-)
I can't comment much on the objects since I know little about airflow and
such. But it looks like you used global illumination, which gives the room a
nice touch of realism. I wonder why the walls are noisy. Either you used
"crand" or the radiosity is responsible, though it doesn't look like
POV-Ray's radiosity.
Regards,
Hugo
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Hugo Asm wrote:
> Well, it's a cargo bay, okay. :-)
>
> I can't comment much on the objects since I know little about airflow and
> such. But it looks like you used global illumination, which gives the room a
> nice touch of realism. I wonder why the walls are noisy. Either you used
> "crand" or the radiosity is responsible, though it doesn't look like
> POV-Ray's radiosity.
>
> Regards,
> Hugo
>
>
Well, it is radiosity. No crand. And it isn't a cargo bay, but a
computer room with raised floors. I used an environment map of a cloudy
day on a sphere to give some good lighting.
Most of the cabnits are either computers, I/O cabnits, power
distrabution cabnits, or visual generation units. Oh, some are really
old hard drives.
There are (of corse) more walls, pipes, cables, benches, and other
assorted stuff that are suposed to be in there, but it would block most
of the view.
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