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Hugo Asm wrote:
> Well, it's a cargo bay, okay. :-)
>
> I can't comment much on the objects since I know little about airflow and
> such. But it looks like you used global illumination, which gives the room a
> nice touch of realism. I wonder why the walls are noisy. Either you used
> "crand" or the radiosity is responsible, though it doesn't look like
> POV-Ray's radiosity.
>
> Regards,
> Hugo
>
>
Well, it is radiosity. No crand. And it isn't a cargo bay, but a
computer room with raised floors. I used an environment map of a cloudy
day on a sphere to give some good lighting.
Most of the cabnits are either computers, I/O cabnits, power
distrabution cabnits, or visual generation units. Oh, some are really
old hard drives.
There are (of corse) more walls, pipes, cables, benches, and other
assorted stuff that are suposed to be in there, but it would block most
of the view.
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