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Well, it's a cargo bay, okay. :-)
I can't comment much on the objects since I know little about airflow and
such. But it looks like you used global illumination, which gives the room a
nice touch of realism. I wonder why the walls are noisy. Either you used
"crand" or the radiosity is responsible, though it doesn't look like
POV-Ray's radiosity.
Regards,
Hugo
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