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I rendered a B747 model. The nose, wings and tail are made with triangle
meshes. My next aim is to develop a animation of a 747 taking off. I am
working on that. Any suggestion for improvement is deeply appreciated.
thanks
sup
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Attachments:
Download 'b747_jal_old0.jpg' (33 KB)
Download 'b747_jal_old11.jpg' (45 KB)
Preview of image 'b747_jal_old0.jpg'
Preview of image 'b747_jal_old11.jpg'
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sups wrote:
> I rendered a B747 model. The nose, wings and tail are made with
> triangle meshes. My next aim is to develop a animation of a 747
> taking off. I am working on that. Any suggestion for improvement is
> deeply appreciated.
Looks excellent, I would try some higher res texture maps and some global
illumination style lighting
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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I agree with Rick. Very Nice. How much is a Business Class ticket? hehe
/Stefan
"sups" <sbh### [at] lycoscom> wrote in message
news:3f845184@news.povray.org...
> I rendered a B747 model. The nose, wings and tail are made with triangle
> meshes. My next aim is to develop a animation of a 747 taking off. I am
> working on that. Any suggestion for improvement is deeply appreciated.
>
> thanks
> sup
>
>
>
Post a reply to this message
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Stefan: You wont enjoy the business class flight much...because I haven't
rendered the interior yet -:) Regarding Rick's suggestion, I was wondering
how I can achieve the ambient lighting. I tried using the ambient
keyword...but it didn't have any effect on the aircraft object, although it
affected the ground plane. Is it some sort of a bug that ambient doesn't
work with complex CSGs. Sould be interesting to know.
thanks
Sup
Stefan Persson wrote:
>I agree with Rick. Very Nice. How much is a Business Class ticket? hehe
>
>/Stefan
>
>"sups" <sbh### [at] lycoscom> wrote in message
>news:3f845184[at]news.povray.org...
>> I rendered a B747 model. The nose, wings and tail are made with triangle
>> meshes. My next aim is to develop a animation of a 747 taking off. I am
>> working on that. Any suggestion for improvement is deeply appreciated.
>>
>> thanks
>> sup
>>
>>
>>
>
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I think Rick was referring to using radiosity.
Come back to me when you put som nice seat in that plane
and I will be happy to fly with you.. :)
/Stefan
"sups" <sbh### [at] lycoscom> wrote in message
news:web.3f848416c42bbe6a7ab051840@news.povray.org...
> Stefan: You wont enjoy the business class flight much...because I haven't
> rendered the interior yet -:) Regarding Rick's suggestion, I was wondering
> how I can achieve the ambient lighting. I tried using the ambient
> keyword...but it didn't have any effect on the aircraft object, although
it
> affected the ground plane. Is it some sort of a bug that ambient doesn't
> work with complex CSGs. Sould be interesting to know.
>
> thanks
> Sup
>
>
> Stefan Persson wrote:
> >I agree with Rick. Very Nice. How much is a Business Class ticket? hehe
> >
> >/Stefan
> >
> >"sups" <sbh### [at] lycoscom> wrote in message
> >news:3f845184[at]news.povray.org...
> >> I rendered a B747 model. The nose, wings and tail are made with
triangle
> >> meshes. My next aim is to develop a animation of a 747 taking off. I am
> >> working on that. Any suggestion for improvement is deeply appreciated.
> >>
> >> thanks
> >> sup
> >>
> >>
> >>
> >
>
>
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Not nearly as nice as your model since I just nicked it from 3dcafe.. ;)
But is shows radiosity.
/Stefan
"sups" <sbh### [at] lycoscom> wrote in message
news:web.3f848416c42bbe6a7ab051840@news.povray.org...
> Stefan: You wont enjoy the business class flight much...because I haven't
> rendered the interior yet -:) Regarding Rick's suggestion, I was wondering
> how I can achieve the ambient lighting. I tried using the ambient
> keyword...but it didn't have any effect on the aircraft object, although
it
> affected the ground plane. Is it some sort of a bug that ambient doesn't
> work with complex CSGs. Sould be interesting to know.
>
> thanks
> Sup
>
>
> Stefan Persson wrote:
> >I agree with Rick. Very Nice. How much is a Business Class ticket? hehe
> >
> >/Stefan
> >
> >"sups" <sbh### [at] lycoscom> wrote in message
> >news:3f845184[at]news.povray.org...
> >> I rendered a B747 model. The nose, wings and tail are made with
triangle
> >> meshes. My next aim is to develop a animation of a 747 taking off. I am
> >> working on that. Any suggestion for improvement is deeply appreciated.
> >>
> >> thanks
> >> sup
> >>
> >>
> >>
> >
>
>
Post a reply to this message
Attachments:
Download '747.jpg' (43 KB)
Preview of image '747.jpg'
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"sups" <sbh### [at] lycoscom> wrote in
news:web.3f848416c42bbe6a7ab051840@news.povray.org:
> [...]
> haven't rendered the interior yet -:) Regarding Rick's suggestion, I
> was wondering how I can achieve the ambient lighting. I tried using
> [...]
I think this model would look stunning with HDRI lighting in mael's mlpov.
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Nice job, sup. The model looks fantastic. The only point I can make on the
model is that I don't see a rudder. Did the anti-aliasing take it out? For
my aircraft I simply split the surface and left a gap to create the control
surfaces.
Like the others have mentioned, radiosity is a must. Have you considered
some HDRI maps? They do wonders for realistic lighting and reflections.
Try giving your model some variable reflection to further up the realism as
well.
Skip
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Hi Skip!
Thanks for the suggestions. Till now, I was too concerned with the geometry
of the model. But now, I will start thinking about the lighting. I just now
read an article about radiosity. I simply didn't know this before. I will
post again after adding radiosity. BTW, what are HDRI maps?
thank you
Sup
Skip Talbot wrote:
>Nice job, sup. The model looks fantastic. The only point I can make on the
>model is that I don't see a rudder. Did the anti-aliasing take it out? For
>my aircraft I simply split the surface and left a gap to create the control
>surfaces.
>
>Like the others have mentioned, radiosity is a must. Have you considered
>some HDRI maps? They do wonders for realistic lighting and reflections.
>Try giving your model some variable reflection to further up the realism as
>well.
>
>Skip
>
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HDRI stands for High Dynamic Range Imaging. Its basically an image format
that doesn't have a limit to the brightness levels of the colors. Mael
wrote a patched a version of POV 3.5 that reads such a format for use in
scenes. Download his patch here:
http://pov.monde.free.fr/mael/mlpov083.html
English older version instructions:
http://martial.rameaux.free.fr/mael/mlpov081eng.html
Run some of the sample scenes to see what it can do and for the syntax.
There were several posts on this board a few months ago that demo what HDRI
can do. Here's an aircraft I rendered using an HDRI map:
http://members.aol.com/skipt1/3d/highres/longez6.png
Skip
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