POV-Ray : Newsgroups : povray.binaries.images : Odd media shadow Server Time
16 Nov 2024 06:15:28 EST (-0500)
  Odd media shadow (Message 1 to 3 of 3)  
From: Paul Hewson
Subject: Odd media shadow
Date: 19 Jul 2003 19:13:57
Message: <3f19d0b5@news.povray.org>
I've been tinkering with the sky on this old pic.  I'm using Rune's fast
sky: ( http://runevision.com/3d/povgoodies/povgoodies.asp ) But I'm getting
this odd shadow on my media sphere, which is odd since it doesn't have any
absorbtion or scattering components.  Just emission.  Can anyone give me a
hint on how to fix this, because I'm liking the way the sky is working with
the rest of the landscape (esp the shadows cast by the clouds.)

-- 
Paul Hewson


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From: Tim Nikias v2 0
Subject: Re: Odd media shadow
Date: 19 Jul 2003 20:34:14
Message: <3f19e386$1@news.povray.org>
Try raising max_trace_level. AFAIK, Rune's fast
sky is a set of planes with similiar texturing to do
crude, but in most cases sufficient, stacked-planes
clouds.
Thus, rays passing through too many objects might
interfere.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


> I've been tinkering with the sky on this old pic.  I'm using Rune's fast
> sky: ( http://runevision.com/3d/povgoodies/povgoodies.asp ) But I'm
getting
> this odd shadow on my media sphere, which is odd since it doesn't have any
> absorbtion or scattering components.  Just emission.  Can anyone give me a
> hint on how to fix this, because I'm liking the way the sky is working
with
> the rest of the landscape (esp the shadows cast by the clouds.)
>
> -- 
> Paul Hewson
>
>
>


---
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Checked by AVG anti-virus system (http://www.grisoft.com).
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From: Paul Hewson
Subject: Re: Odd media shadow
Date: 19 Jul 2003 21:00:33
Message: <3f19e9b1$1@news.povray.org>
I raised it to 10 and that completely fixed it.  Thanks a lot, I was wasting
a lot of time on that and I probably wouldn't have guessed it.
-- 
Paul Hewson
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3f19e386$1@news.povray.org...
> Try raising max_trace_level. AFAIK, Rune's fast
> sky is a set of planes with similiar texturing to do
> crude, but in most cases sufficient, stacked-planes
> clouds.
> Thus, rays passing through too many objects might
> interfere.
>
> -- 
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
>
>
> > I've been tinkering with the sky on this old pic.  I'm using Rune's fast
> > sky: ( http://runevision.com/3d/povgoodies/povgoodies.asp ) But I'm
> getting
> > this odd shadow on my media sphere, which is odd since it doesn't have
any
> > absorbtion or scattering components.  Just emission.  Can anyone give me
a
> > hint on how to fix this, because I'm liking the way the sky is working
> with
> > the rest of the landscape (esp the shadows cast by the clouds.)
> >
> > -- 
> > Paul Hewson
> >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.501 / Virus Database: 299 - Release Date: 15.07.2003
>
>


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