POV-Ray : Newsgroups : povray.binaries.images : Odd media shadow : Re: Odd media shadow Server Time
15 Nov 2024 10:17:34 EST (-0500)
  Re: Odd media shadow  
From: Paul Hewson
Date: 19 Jul 2003 21:00:33
Message: <3f19e9b1$1@news.povray.org>
I raised it to 10 and that completely fixed it.  Thanks a lot, I was wasting
a lot of time on that and I probably wouldn't have guessed it.
-- 
Paul Hewson
"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3f19e386$1@news.povray.org...
> Try raising max_trace_level. AFAIK, Rune's fast
> sky is a set of planes with similiar texturing to do
> crude, but in most cases sufficient, stacked-planes
> clouds.
> Thus, rays passing through too many objects might
> interfere.
>
> -- 
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
>
>
> > I've been tinkering with the sky on this old pic.  I'm using Rune's fast
> > sky: ( http://runevision.com/3d/povgoodies/povgoodies.asp ) But I'm
> getting
> > this odd shadow on my media sphere, which is odd since it doesn't have
any
> > absorbtion or scattering components.  Just emission.  Can anyone give me
a
> > hint on how to fix this, because I'm liking the way the sky is working
> with
> > the rest of the landscape (esp the shadows cast by the clouds.)
> >
> > -- 
> > Paul Hewson
> >
> >
> >
>
>
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