POV-Ray : Newsgroups : povray.binaries.images : Odd media shadow : Re: Odd media shadow Server Time
15 Nov 2024 10:19:59 EST (-0500)
  Re: Odd media shadow  
From: Tim Nikias v2 0
Date: 19 Jul 2003 20:34:14
Message: <3f19e386$1@news.povray.org>
Try raising max_trace_level. AFAIK, Rune's fast
sky is a set of planes with similiar texturing to do
crude, but in most cases sufficient, stacked-planes
clouds.
Thus, rays passing through too many objects might
interfere.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights


> I've been tinkering with the sky on this old pic.  I'm using Rune's fast
> sky: ( http://runevision.com/3d/povgoodies/povgoodies.asp ) But I'm
getting
> this odd shadow on my media sphere, which is odd since it doesn't have any
> absorbtion or scattering components.  Just emission.  Can anyone give me a
> hint on how to fix this, because I'm liking the way the sky is working
with
> the rest of the landscape (esp the shadows cast by the clouds.)
>
> -- 
> Paul Hewson
>
>
>


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