POV-Ray : Newsgroups : povray.binaries.images : bug (~28 k) uv texture_map Server Time
16 Nov 2024 08:25:34 EST (-0500)
  bug (~28 k) uv texture_map (Message 1 to 7 of 7)  
From: Kitsune e
Subject: bug (~28 k) uv texture_map
Date: 7 Mar 2003 17:46:37
Message: <3e69214d@news.povray.org>
I designed this insect last weekend inorder to practice my modelling
skills..  The model was created using Wings3d (www.wings3d.com) and then
exported as a mesh2 object.  The method used on the texture was fairly
interesting, I used wings3d's new auto_uv to define the seperate texture
regions on the model and then painted each part a different shade of grey.
After importing into povray I used this to apply textures individualy to
each part:

#declare bug_texture =
texture{uv_mapping image_pattern{ tga "bug_uv.tga" }
    texture_map{
        [n TEXTURE_ITEMS]
    }
}

I don't know if its really that revolutionary but I couldn't find anything
about it in the manual.  One problem with this method is that the textures
are applyed to first to a flat square, and then mapped to the mesh, and so
some textures don't work as expected.  Still I preffer Povray textures to
image_map.

PS: This is my first post, so if I did anything wrong (besides using
ms_outlook) please tell me.  I appreciate this service very greatly, and I
do not wish to be an inconveniance.


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Attachments:
Download 'BUG.jpg' (29 KB)

Preview of image 'BUG.jpg'
BUG.jpg


 

From: Ross Litscher
Subject: Re: bug (~28 k) uv texture_map
Date: 7 Mar 2003 18:40:13
Message: <3e692ddd$1@news.povray.org>
hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
nice bug image!


ross


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From: Andreas Kreisig
Subject: Re: bug (~28 k) uv texture_map
Date: 7 Mar 2003 18:58:11
Message: <3e693213@news.povray.org>
Ross Litscher wrote:

> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
> nice bug image!

LoL  Me too

-- 
http://www.render-zone.com


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From: Greg Edwards
Subject: Re: bug (~28 k) uv texture_map
Date: 7 Mar 2003 19:41:40
Message: <9nqh9dzwld3e$.76ac9m1n44pf$.dlg@40tude.net>
On Fri, 7 Mar 2003 17:47:46 -0500, Ross Litscher wrote:

> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
> nice bug image!
> 
> 
> ross

He's sitting right there! ;-)

-- 
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro G(V,E)pigment{V}finish{diffuse 0
ambient.1-E/10reflection{E metallic}}#end#macro O(N,T)plane{y,N G(T,0)
hollow}#end#macro C(A)sphere{0A#end O(9blue 1)O(-1rgb 1)box{1+9*y,-y-1G(
rgb 1,.95)hollow}C(.99)G(rgb 1,1)}C(1)G(red 1,1)no_reflection}// Greg E


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From: Rick [Kitty5]
Subject: Re: bug (~28 k) uv texture_map
Date: 7 Mar 2003 19:42:00
Message: <3e693c58$1@news.povray.org>
Nice bug!


--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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From: Sebastian H 
Subject: Re: bug (~28 k) uv texture_map
Date: 10 Mar 2003 03:21:48
Message: <3e6c4b1c$1@news.povray.org>
Ross Litscher wrote:
> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
> nice bug image!
> 
> 
> ross
> 
> 

The bug is already fixed!

Sebastian


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From: Kitsune e
Subject: Re: bug (~28 k) uv texture_map
Date: 10 Mar 2003 18:25:10
Message: <web.3e6d1e2e9c3acb37c7e180360@news.povray.org>
Sebastian H. wrote:
>Ross Litscher wrote:
>> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
>> nice bug image!
>>
>>
>> ross
>>
>>
>
>The bug is already fixed!
>
>Sebastian
>


so that if anyone else did a search on the web interface for uv texture map
they would find this post.  I guess I should have put the bug at the end.

Anyways I was hoping to spark some kind of discussion on the techniques
used.  I will admit that the textures are not shown very well in this

apply Povray textures to a model based on its uv_mapping?


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