I designed this insect last weekend inorder to practice my modelling
skills.. The model was created using Wings3d (www.wings3d.com) and then
exported as a mesh2 object. The method used on the texture was fairly
interesting, I used wings3d's new auto_uv to define the seperate texture
regions on the model and then painted each part a different shade of grey.
After importing into povray I used this to apply textures individualy to
each part:
#declare bug_texture =
texture{uv_mapping image_pattern{ tga "bug_uv.tga" }
texture_map{
[n TEXTURE_ITEMS]
}
}
I don't know if its really that revolutionary but I couldn't find anything
about it in the manual. One problem with this method is that the textures
are applyed to first to a flat square, and then mapped to the mesh, and so
some textures don't work as expected. Still I preffer Povray textures to
image_map.
PS: This is my first post, so if I did anything wrong (besides using
ms_outlook) please tell me. I appreciate this service very greatly, and I
do not wish to be an inconveniance.
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