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I designed this insect last weekend inorder to practice my modelling
skills.. The model was created using Wings3d (www.wings3d.com) and then
exported as a mesh2 object. The method used on the texture was fairly
interesting, I used wings3d's new auto_uv to define the seperate texture
regions on the model and then painted each part a different shade of grey.
After importing into povray I used this to apply textures individualy to
each part:
#declare bug_texture =
texture{uv_mapping image_pattern{ tga "bug_uv.tga" }
texture_map{
[n TEXTURE_ITEMS]
}
}
I don't know if its really that revolutionary but I couldn't find anything
about it in the manual. One problem with this method is that the textures
are applyed to first to a flat square, and then mapped to the mesh, and so
some textures don't work as expected. Still I preffer Povray textures to
image_map.
PS: This is my first post, so if I did anything wrong (besides using
ms_outlook) please tell me. I appreciate this service very greatly, and I
do not wish to be an inconveniance.
Post a reply to this message
Attachments:
Download 'BUG.jpg' (29 KB)
Preview of image 'BUG.jpg'
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hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
nice bug image!
ross
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Ross Litscher wrote:
> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
> nice bug image!
LoL Me too
--
http://www.render-zone.com
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On Fri, 7 Mar 2003 17:47:46 -0500, Ross Litscher wrote:
> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
> nice bug image!
>
>
> ross
He's sitting right there! ;-)
--
camera{location 2*y-.9rotate -z*9direction z/1.5look_at y}global_settings{
max_trace_level 99ambient_light 10}#macro G(V,E)pigment{V}finish{diffuse 0
ambient.1-E/10reflection{E metallic}}#end#macro O(N,T)plane{y,N G(T,0)
hollow}#end#macro C(A)sphere{0A#end O(9blue 1)O(-1rgb 1)box{1+9*y,-y-1G(
rgb 1,.95)hollow}C(.99)G(rgb 1,1)}C(1)G(red 1,1)no_reflection}// Greg E
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Nice bug!
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Ross Litscher wrote:
> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
> nice bug image!
>
>
> ross
>
>
The bug is already fixed!
Sebastian
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Sebastian H. wrote:
>Ross Litscher wrote:
>> hehe, i'm sitting here thinking "so where's the bug in uv mapping?" :P
>> nice bug image!
>>
>>
>> ross
>>
>>
>
>The bug is already fixed!
>
>Sebastian
>
so that if anyone else did a search on the web interface for uv texture map
they would find this post. I guess I should have put the bug at the end.
Anyways I was hoping to spark some kind of discussion on the techniques
used. I will admit that the textures are not shown very well in this
apply Povray textures to a model based on its uv_mapping?
Post a reply to this message
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