POV-Ray : Newsgroups : povray.binaries.images : Skateboard Wheels ~90KB Server Time
16 Nov 2024 14:18:44 EST (-0500)
  Skateboard Wheels ~90KB (Message 1 to 3 of 3)  
From: Patrick Dugan
Subject: Skateboard Wheels ~90KB
Date: 26 Jan 2003 22:10:21
Message: <3e34a31d@news.povray.org>
This is (was) a simple test for making skateboard wheels.  It took me two
weeks to come up with a macro that would "spit out" a skateboard wheel in
preparation for eventually making an entire skateboard.  At this rate I will
be very old before I get it completed.  The scene is an HDRI (campus scene)
with a lightsource added.  I tried using subsurface scattering but this
scene took over 4 days to render (1 gig 512 ram) so I gave up and went with
straight white texture.


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Attachments:
Download 'SkateboardWheels.jpg' (90 KB)

Preview of image 'SkateboardWheels.jpg'
SkateboardWheels.jpg


 

From: Ross Litscher
Subject: Re: Skateboard Wheels ~90KB
Date: 27 Jan 2003 14:27:38
Message: <3e35882a$1@news.povray.org>
Patrick Dugan <pat### [at] netinsnet> wrote in message
news:3e34a31d@news.povray.org...
> This is (was) a simple test for making skateboard wheels.  It took me two
> weeks to come up with a macro that would "spit out" a skateboard wheel in
> preparation for eventually making an entire skateboard.  At this rate I
will
> be very old before I get it completed.  The scene is an HDRI (campus
scene)
> with a lightsource added.  I tried using subsurface scattering but this
> scene took over 4 days to render (1 gig 512 ram) so I gave up and went
with
> straight white texture.
>
>
>

this image took 4 days, or the subsufrace scattering version? granted the
wheels look very very good, but that seems like a long time if in fact the
non subsurface scattering version took 4 days.

but the wheels look damn good. i'd say its a success.


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From: Patrick Dugan
Subject: Re: Skateboard Wheels ~90KB
Date: 27 Jan 2003 15:59:17
Message: <3e359da5$1@news.povray.org>
Thanks!  The subscattering version took over 4 days.  This version (using a
simple white pigment) took only a couple of hours.

"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3e35882a$1@news.povray.org...
>
> Patrick Dugan <pat### [at] netinsnet> wrote in message
> news:3e34a31d@news.povray.org...
> > This is (was) a simple test for making skateboard wheels.  It took me
two
> > weeks to come up with a macro that would "spit out" a skateboard wheel
in
> > preparation for eventually making an entire skateboard.  At this rate I
> will
> > be very old before I get it completed.  The scene is an HDRI (campus
> scene)
> > with a lightsource added.  I tried using subsurface scattering but this
> > scene took over 4 days to render (1 gig 512 ram) so I gave up and went
> with
> > straight white texture.
> >
> >
> >
>
> this image took 4 days, or the subsufrace scattering version? granted the
> wheels look very very good, but that seems like a long time if in fact the
> non subsurface scattering version took 4 days.
>
> but the wheels look damn good. i'd say its a success.
>
>
>
>


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