Thanks! The subscattering version took over 4 days. This version (using a
simple white pigment) took only a couple of hours.
"Ross Litscher" <lit### [at] osuedu> wrote in message
news:3e35882a$1@news.povray.org...
>
> Patrick Dugan <pat### [at] netinsnet> wrote in message
> news:3e34a31d@news.povray.org...
> > This is (was) a simple test for making skateboard wheels. It took me
two
> > weeks to come up with a macro that would "spit out" a skateboard wheel
in
> > preparation for eventually making an entire skateboard. At this rate I
> will
> > be very old before I get it completed. The scene is an HDRI (campus
> scene)
> > with a lightsource added. I tried using subsurface scattering but this
> > scene took over 4 days to render (1 gig 512 ram) so I gave up and went
> with
> > straight white texture.
> >
> >
> >
>
> this image took 4 days, or the subsufrace scattering version? granted the
> wheels look very very good, but that seems like a long time if in fact the
> non subsurface scattering version took 4 days.
>
> but the wheels look damn good. i'd say its a success.
>
>
>
>
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