This is (was) a simple test for making skateboard wheels. It took me two
weeks to come up with a macro that would "spit out" a skateboard wheel in
preparation for eventually making an entire skateboard. At this rate I will
be very old before I get it completed. The scene is an HDRI (campus scene)
with a lightsource added. I tried using subsurface scattering but this
scene took over 4 days to render (1 gig 512 ram) so I gave up and went with
straight white texture.
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