POV-Ray : Newsgroups : povray.binaries.images : Textures Subsurface Scattering Server Time
16 Nov 2024 14:21:56 EST (-0500)
  Textures Subsurface Scattering (Message 1 to 4 of 4)  
From: Greg Edwards
Subject: Textures Subsurface Scattering
Date: 22 Jan 2003 16:48:01
Message: <booecx00m5tw.lowxzxpnskx0$.dlg@40tude.net>
My previous render finally finished and now I could make a new SSS test, 
this time with textures. The edges between red and white are actually 
completely sharp. It's the fact that the light enters the object that we 
can see some smooth edges. My trick was to use multiple media statements: 
one with scattering media (type 5, eccentricity -0.2) with extinction 
turned off, the other with simple absorption media. I'll make the source 
available if I can clean it up some more.


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From: Greg Edwards
Subject: Re: Textures Subsurface Scattering
Date: 23 Jan 2003 09:17:36
Message: <1rmc1e2ihkjtn.12vjxas2qnbl0.dlg@40tude.net>
On Wed, 22 Jan 2003 16:48:07 -0500, Greg Edwards wrote:

> My previous render finally finished and now I could make a new SSS test, 
> this time with textures. The edges between red and white are actually 
> completely sharp. It's the fact that the light enters the object that we 
> can see some smooth edges. My trick was to use multiple media statements: 
> one with scattering media (type 5, eccentricity -0.2) with extinction 
> turned off, the other with simple absorption media. I'll make the source 
> available if I can clean it up some more.

One more thing. The texture itself was a density statement in the first 
media.


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From: Andrew Coppin
Subject: Re: Textures Subsurface Scattering
Date: 23 Jan 2003 17:12:48
Message: <3e3068e0@news.povray.org>
This is a really interesting effect...

I actually did something sort of similar a while back - I was trying to
simulate an actual rock I have on my shelf. Parts of it are totally
transparent, and parts are milky white. It's not quite the same thing as
you're trying to do, but now you've jogged my memory maybe I'll post it...

This is the first time I've replied, but I've been watching your experiments
on this stuff with interest - keep up the good work ;-)

Andrew.


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From: Hugo Asm
Subject: Re: Textures Subsurface Scattering
Date: 24 Jan 2003 07:56:27
Message: <3e3137fb@news.povray.org>
I'm not sure this looks too real / logical ?
Considering the angle of light.

Regards,
Hugo


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