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On Wed, 22 Jan 2003 16:48:07 -0500, Greg Edwards wrote:
> My previous render finally finished and now I could make a new SSS test,
> this time with textures. The edges between red and white are actually
> completely sharp. It's the fact that the light enters the object that we
> can see some smooth edges. My trick was to use multiple media statements:
> one with scattering media (type 5, eccentricity -0.2) with extinction
> turned off, the other with simple absorption media. I'll make the source
> available if I can clean it up some more.
One more thing. The texture itself was a density statement in the first
media.
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