POV-Ray : Newsgroups : povray.binaries.images : Textures Subsurface Scattering : Re: Textures Subsurface Scattering Server Time
16 Nov 2024 12:25:15 EST (-0500)
  Re: Textures Subsurface Scattering  
From: Greg Edwards
Date: 23 Jan 2003 09:17:36
Message: <1rmc1e2ihkjtn.12vjxas2qnbl0.dlg@40tude.net>
On Wed, 22 Jan 2003 16:48:07 -0500, Greg Edwards wrote:

> My previous render finally finished and now I could make a new SSS test, 
> this time with textures. The edges between red and white are actually 
> completely sharp. It's the fact that the light enters the object that we 
> can see some smooth edges. My trick was to use multiple media statements: 
> one with scattering media (type 5, eccentricity -0.2) with extinction 
> turned off, the other with simple absorption media. I'll make the source 
> available if I can clean it up some more.

One more thing. The texture itself was a density statement in the first 
media.


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