My previous render finally finished and now I could make a new SSS test,
this time with textures. The edges between red and white are actually
completely sharp. It's the fact that the light enters the object that we
can see some smooth edges. My trick was to use multiple media statements:
one with scattering media (type 5, eccentricity -0.2) with extinction
turned off, the other with simple absorption media. I'll make the source
available if I can clean it up some more.
Post a reply to this message
Attachments:
Download 'sss textured.jpg' (45 KB)
Preview of image 'sss textured.jpg'
|