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hey guys
to me it's always a surprise how many different effects and images one can
produce with pov!
i wonder if you can guess how i made it *g*
greetings:florian
[hp http://www.torfbold.com] [icq 149073157]
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Attachments:
Download 'Painted.jpg' (38 KB)
Preview of image 'Painted.jpg'
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Florian Brucker <tor### [at] torfboldcom> wrote in message
news:3e1c83c9@news.povray.org...
> hey guys
>
> to me it's always a surprise how many different effects and images one can
> produce with pov!
> i wonder if you can guess how i made it *g*
>
> greetings:florian
>
>
> [hp http://www.torfbold.com] [icq 149073157]
>
>
>
that does look rather unpovish, if there is such a thing. no idea how you
did it :) my current pov things are characteristically pov-like
looks cool
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Florian Brucker wrote:
> hey guys
>
> to me it's always a surprise how many different effects and images one can
> produce with pov!
> i wonder if you can guess how i made it *g*
>
> greetings:florian
>
>
> [hp http://www.torfbold.com] [icq 149073157]
>
>
>
looks like a bezier patch shaped and textured with a gradient that has
some specularity.
so what *is* it?
-p
--
Rigging Monk of the Texturing Order
"Ballet pour ma fille."
http://www.applesnake.net
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3E1### [at] applesnakenet...
> looks like a bezier patch shaped and textured with a gradient that has
> some specularity.
I agree.
Txemi Jendrix
http://www.txemijendrix.com
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hi all
> > looks like a bezier patch shaped and textured with a gradient that has
> > some specularity.
>
> I agree.
wrong direction, i'm afraid ;-)
this is what i call a parametric-object:
it is formed by 700 cylinders which are placed according to 3 functions (one
for x,one for y,one for z). also the radius and the pigments are evaluated
by functions. the imho nice and soft look comes from the high values of
filter and transmit.
i discorvered it when i was trying to understand the theory of nurbs. i
wanted to create a nurbs2mesh macro set (i'm not good enough to make it a
patch), when i discovered nurbs++, a sourceforge.net project which can
export pov-code... i think nurbs in pov could be cool. perhaps i'll finish
my project nevertheless, but it's hard to get good information from the
internet (if you know some nice pages, feel free to tell me).
i'll post the code of the image to p.t.s-f, it will explain the whole thing
better than i can do ;-)
greetings:florian
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Florian,
That's really cool. It looks like a brush stroke you might get with a
painting program. I had actually guessed that it was a parametric
isosurface, but I couldn't see exactly how that would be implemented. It
makes a lot of sense how you did it though. I've actually played around
with that exact same thing. I just called it a vector-valued equation.
Here is an example of something I have done with it. I'm sure you'll see
the similarities.
-Ben Scheele
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Attachments:
Download 'Vector-Valued-Equation3.jpg' (31 KB)
Preview of image 'Vector-Valued-Equation3.jpg'
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