POV-Ray : Newsgroups : povray.binaries.images : this can't be pov! : Re: this can't be pov! Server Time
16 Nov 2024 16:17:07 EST (-0500)
  Re: this can't be pov!  
From: Florian Brucker
Date: 9 Jan 2003 11:04:52
Message: <3e1d9da4@news.povray.org>
hi all

> > looks like a bezier patch shaped and textured with a gradient that has
> > some specularity.
>
> I agree.

wrong direction, i'm afraid ;-)

this is what i call a parametric-object:
it is formed by 700 cylinders which are placed according to 3 functions (one
for x,one for y,one for z). also the radius and the pigments are evaluated
by functions. the imho nice and soft look comes from the high values of
filter and transmit.

i discorvered it when i was trying to understand the theory of nurbs. i
wanted to create a nurbs2mesh macro set (i'm not good enough to make it a
patch), when i discovered nurbs++, a sourceforge.net project which can
export pov-code... i think nurbs in pov could be cool. perhaps i'll finish
my project nevertheless, but it's hard to get good information from the
internet (if you know some nice pages, feel free to tell me).

i'll post the code of the image to p.t.s-f, it will explain the whole thing
better than i can do ;-)

greetings:florian


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.