POV-Ray : Newsgroups : povray.binaries.images : Terrain Sculpture TV Server Time
7 Aug 2024 01:24:47 EDT (-0400)
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From: Rick [Kitty5]
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 05:47:54
Message: <3c42b75a$1@news.povray.org>
> This is my first POV Ray model in a long long time. I would be interested
in
> any comments people have. I am actually building this model in the real
> world and entering it in an art show. Wish me luck.

I like the mock alien death ray \ teleporter


--

Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Francois Labreque
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 07:39:56
Message: <3C42D11B.8020704@videotron.ca>
Mitchell Waite wrote:

> This is my first POV Ray model in a long long time. I would be interested in
> any comments people have.


Really nice.  I'd CSG the heightfield witha box so it has sides, but 
that just me.


> I am actually building this model in the real
> world and entering it in an art show.


Which way does it work?  Do you give it a picture and it produces the 
mock-up? or do you feed it an object and it produces a picture of it?

> Wish me luck.


Good luck.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}


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From: Mitchell Waite
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 15:00:19
Message: <3c4338d3$1@news.povray.org>
Peter:

Thank you for your supportive comments, its funny how such a little
statement goes so far when you have been spending so much time on a project.
Regarding "where ya going with this" I am actually having the terrain model
constructed from a special plastic slintering technique and the surface
"painted" on it with a 3D ink jet printer. Then I am entering them in a art
show. I am building a whole set of terrains with different characteristics
and features, the idea being to simulate a small piece of paradise in your
home or office.

"Dearmad" <dea### [at] applesnakenet> wrote in message
news:3C4272CE.D2804187@applesnake.net...
> that's pretty cool... nice to see what I've been helping with.
> :o)
>
> Where ya going with this- it has some real possibilites.
>
> -peter
> --
> Current obsession: "Ballet pour ma fille."
> http://www.applesnake.net


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From: Mitchell Waite
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 15:01:56
Message: <3c433934$1@news.povray.org>
That death ray is actually a combo sterilizer and deordorizer. Good for the
environment and good for population control. Actually I wanted it to look
more like light but I am still not happy with it. I need dust particles and
that means media which I am reluctant to mess with.

"Rick [Kitty5]" <ric### [at] kitty5com> wrote in message
news:3c42b75a$1@news.povray.org...
> > This is my first POV Ray model in a long long time. I would be
interested
> in
> > any comments people have. I am actually building this model in the real
> > world and entering it in an art show. Wish me luck.
>
> I like the mock alien death ray \ teleporter
>
>
> --
>
> Rick
>
> Kitty5 WebDesign - http://Kitty5.com
> POV-Ray News & Resources - http://Povray.co.uk
> TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
>
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
>
>
>


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From: Mitchell Waite
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 15:04:13
Message: <3c4339bd@news.povray.org>
Well thank you very much for  your kind statements. I will add a box to the
terrain so it has sides and doens't float. Thanks for the suggestion. We are
still working on what the screen in the background actually does.

"Francois Labreque" <fla### [at] videotronca> wrote in message
news:3C4### [at] videotronca...
>
>
> Mitchell Waite wrote:
>
> > This is my first POV Ray model in a long long time. I would be
interested in
> > any comments people have.
>
>
> Really nice.  I'd CSG the heightfield witha box so it has sides, but
> that just me.
>
>
> > I am actually building this model in the real
> > world and entering it in an art show.
>
>
> Which way does it work?  Do you give it a picture and it produces the
> mock-up? or do you feed it an object and it produces a picture of it?
>
> > Wish me luck.
>
>
> Good luck.
>
> --
> /*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
> /*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
> /*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
> /*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}
>


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From: Christoph Hormann
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 15:42:44
Message: <3C4342B7.22BBA3E5@gmx.de>
Mitchell Waite wrote:
> 
> This is my first POV Ray model in a long long time. I would be interested in
> any comments people have. I am actually building this model in the real
> world and entering it in an art show. Wish me luck.
> 

Looks good, where did you get the terrain and texture data from?

Why don't you add some more environment and enter it in the next IRTC, it
looks fairly appropriate for the topic...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mitchell Waite
Subject: Re: Terrain Sculpture TV
Date: 14 Jan 2002 23:27:09
Message: <3c43af9d@news.povray.org>
Christoph:

I got used a digital elevation model file (DEM) from the USGS. It took a
program called MicroDEM to convert it to a gray scale map for POV Ray. The
color map was the bear, took a lot of work to build it.

What is IRTC? When you say "add some more environment" what do you mean?

thanks

Mitch

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C4342B7.22BBA3E5@gmx.de...
>
>
> Mitchell Waite wrote:
> >
> > This is my first POV Ray model in a long long time. I would be
interested in
> > any comments people have. I am actually building this model in the real
> > world and entering it in an art show. Wish me luck.
> >
>
> Looks good, where did you get the terrain and texture data from?
>
> Why don't you add some more environment and enter it in the next IRTC, it
> looks fairly appropriate for the topic...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Christoph Hormann
Subject: Re: Terrain Sculpture TV
Date: 15 Jan 2002 04:10:51
Message: <3C43F216.D72A348F@gmx.de>
Mitchell Waite wrote:
> 
> I got used a digital elevation model file (DEM) from the USGS. It took a
> program called MicroDEM to convert it to a gray scale map for POV Ray. The
> color map was the bear, took a lot of work to build it.

Did you use a data basis like aerial photographs or satellite images?

> What is IRTC? When you say "add some more environment" what do you mean?
> 

http://www.irtc.org/

With more environment i meant some background, maybe a room with windows
and the same landscape outside or so...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Mitchell Waite
Subject: Re: Terrain Sculpture TV
Date: 15 Jan 2002 15:58:15
Message: <3c4497e7$1@news.povray.org>
Yes exactly I used an aerial image taken from a plane.
Thanks for the info on the IRTC.
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3C43F216.D72A348F@gmx.de...
>
>
> Mitchell Waite wrote:
> >
> > I got used a digital elevation model file (DEM) from the USGS. It took a
> > program called MicroDEM to convert it to a gray scale map for POV Ray.
The
> > color map was the bear, took a lot of work to build it.
>
> Did you use a data basis like aerial photographs or satellite images?
>
> > What is IRTC? When you say "add some more environment" what do you mean?
> >
>
> http://www.irtc.org/
>
> With more environment i meant some background, maybe a room with windows
> and the same landscape outside or so...
>
> Christoph
>
> --
> Christoph Hormann <chr### [at] gmxde>
> IsoWood include, radiosity tutorial, TransSkin and other
> things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Ian Shumsky
Subject: Re: Terrain Sculpture TV
Date: 19 Jan 2002 10:27:24
Message: <3c49905c@news.povray.org>
Hi Mitchell,

To nicely sideoff the hf, you only need to put a 1 pixel black border around
the bitmap - you don't need to do any CSG with a box.

Nice pic - keep up the good work and I hope you submit this to the current
IRTC competition.

Cheers,
Ian.

http://www.outerarm.demon.co.uk/graphics/graphics.html


Mitchell Waite <mit### [at] dnaicom> wrote in message
news:3c4339bd@news.povray.org...
> Well thank you very much for  your kind statements. I will add a box to
the
> terrain so it has sides and doens't float. Thanks for the suggestion. We
are
> still working on what the screen in the background actually does.
>
> "Francois Labreque" <fla### [at] videotronca> wrote in message
> news:3C4### [at] videotronca...
> >
> >
> > Mitchell Waite wrote:
> >
> > > This is my first POV Ray model in a long long time. I would be
> interested in
> > > any comments people have.
> >
> >
> > Really nice.  I'd CSG the heightfield witha box so it has sides, but
> > that just me.
> >
> >
> > > I am actually building this model in the real
> > > world and entering it in an art show.
> >
> >
> > Which way does it work?  Do you give it a picture and it produces the
> > mock-up? or do you feed it an object and it produces a picture of it?
> >
> > > Wish me luck.
> >
> >
> > Good luck.
> >
> > --
> > /*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
> > /*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
> > /*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
> > /*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}
> >
>
>


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