POV-Ray : Newsgroups : povray.binaries.images : Terrain Sculpture TV : Re: Terrain Sculpture TV Server Time
7 Aug 2024 03:22:22 EDT (-0400)
  Re: Terrain Sculpture TV  
From: Ian Shumsky
Date: 19 Jan 2002 10:27:24
Message: <3c49905c@news.povray.org>
Hi Mitchell,

To nicely sideoff the hf, you only need to put a 1 pixel black border around
the bitmap - you don't need to do any CSG with a box.

Nice pic - keep up the good work and I hope you submit this to the current
IRTC competition.

Cheers,
Ian.

http://www.outerarm.demon.co.uk/graphics/graphics.html


Mitchell Waite <mit### [at] dnaicom> wrote in message
news:3c4339bd@news.povray.org...
> Well thank you very much for  your kind statements. I will add a box to
the
> terrain so it has sides and doens't float. Thanks for the suggestion. We
are
> still working on what the screen in the background actually does.
>
> "Francois Labreque" <fla### [at] videotronca> wrote in message
> news:3C4### [at] videotronca...
> >
> >
> > Mitchell Waite wrote:
> >
> > > This is my first POV Ray model in a long long time. I would be
> interested in
> > > any comments people have.
> >
> >
> > Really nice.  I'd CSG the heightfield witha box so it has sides, but
> > that just me.
> >
> >
> > > I am actually building this model in the real
> > > world and entering it in an art show.
> >
> >
> > Which way does it work?  Do you give it a picture and it produces the
> > mock-up? or do you feed it an object and it produces a picture of it?
> >
> > > Wish me luck.
> >
> >
> > Good luck.
> >
> > --
> > /*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
> > /*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
> > /*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
> > /*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}
> >
>
>


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