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Here is big isosurface with my maze3d function. mapped version (with
checker pattern) was designed with megapov .7 and it is during
translation to pov 3.5 as not mapped version shows. I just love this
function/iso possibilities.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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Attachments:
Download 'maze.jpg' (126 KB)
Download 'uv-maze.jpg' (103 KB)
Preview of image 'maze.jpg'
Preview of image 'uv-maze.jpg'
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news:kcj4utgs99dgc7h8a7a8tuabpm73hv94pn@4ax.com...
> Here is big isosurface with my maze3d function. mapped version (with
> checker pattern) was designed with megapov .7 and it is during
> translation to pov 3.5 as not mapped version shows. I just love this
> function/iso possibilities.
>
Now if that had a snake-skin texture....
- Nekar
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
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On Fri, 2 Nov 2001 09:55:05 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> Now if that had a snake-skin texture....
do you know good one ?
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
Post a reply to this message
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Maybe a diamond-shaped function pigment or something like cells rotate 45 deg
and squashed. Then add a normal...
- Nekar
news:k8o4utgngt44442pqmkbvt00rpd6s2f0ah@4ax.com...
> On Fri, 2 Nov 2001 09:55:05 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
>
> > Now if that had a snake-skin texture....
>
> do you know good one ?
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient
}}isosurface{ file://ABX
> function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
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Nekar Xenos <j-p### [at] citywalkcoza> wrote in article
<3be24fee@news.povray.org>...
>
> news:kcj4utgs99dgc7h8a7a8tuabpm73hv94pn@4ax.com...
> > Here is big isosurface with my maze3d function. mapped version (with
> > checker pattern) was designed with megapov .7 and it is during
> > translation to pov 3.5 as not mapped version shows. I just love this
> > function/iso possibilities.
> >
> Now if that had a snake-skin texture....
>
> - Nekar
Or some tomatosauce and spicy meatballs....mmmm, spaghetti... ;-)
--
Lennard "Lenny" van Ingen
lenny_SPAMSUX_@vestingbar.nl
UIN: 87008669
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On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza> wrote:
> Maybe a diamond-shaped function pigment or something like cells rotate 45 deg
> and squashed. Then add a normal...
something like this ?
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
Post a reply to this message
Attachments:
Download 'maze.jpg' (20 KB)
Preview of image 'maze.jpg'
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Can you show us the function you're using? This is really cool.
- Slime
[ http://www.slimeland.com/ ]
[ http://www.slimeland.com/images/ ]
news:4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com...
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > Maybe a diamond-shaped function pigment or something like cells rotate
45 deg
> > and squashed. Then add a normal...
>
> something like this ?
>
> ABX
> --
> #declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
> union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{
//ABX
>
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)
}
> contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35
>
>
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We would love for you to share your maze3d function with the rest of the
class. :)
Post a reply to this message
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<4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com>...
>On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
>> Maybe a diamond-shaped function pigment or something like cells rotate
45 deg
>> and squashed. Then add a normal...
>
>something like this ?
>
WOW ! this looks fantastic ! it really looks like the swarming arms of some
alien creature
Will any source be posted ? maybe this will bring me back to pov after being
3 years idle :)
>ABX
>--
>#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb
1}}
>union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient
}}isosurface{ //ABX
>function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1
)}
>contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient
1}}//POV35
>
>
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news:4fk5ut03as9oornt9r39hncts4pm48jcsc@4ax.com...
> On Fri, 2 Nov 2001 11:23:21 +0200, "Nekar Xenos" <j-p### [at] citywalkcoza>
wrote:
> > Maybe a diamond-shaped function pigment or something like cells rotate 45
deg
> > and squashed. Then add a normal...
>
> something like this ?
>
Wow!
Though for a snake it would need smaller scales and some specular. Great for an
alien creature!
- Nekar
---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.286 / Virus Database: 152 - Release Date: 2001/10/09
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