POV-Ray : Newsgroups : povray.binaries.images : Radiosity tweaking Server Time
19 Nov 2024 22:52:06 EST (-0500)
  Radiosity tweaking (Message 1 to 3 of 3)  
From: Skip Talbot
Subject: Radiosity tweaking
Date: 22 Oct 2001 14:20:49
Message: <3bd46381$1@news.povray.org>
Just messing around with the radiosity settings.  I tried to render for 
radiosity as accurate as possible with no artifacts.  Is there a way to 
have the ambient cubes invisible but still project light on the rest of 
the objects in the scene?  Kind of like a conventional light source that 
emits from an invisible point.  The no_image modifier wipes out the 
object's influence on the scene in addition to the object.

-- 
Skip


Post a reply to this message


Attachments:
Download 'iso-8859-1' (1 KB)

From: Warp
Subject: Re: Radiosity tweaking
Date: 22 Oct 2001 15:16:23
Message: <3bd47087@news.povray.org>
Skip Talbot <sta### [at] uiucedu> wrote:
: Just messing around with the radiosity settings.  I tried to render for =
: radiosity as accurate as possible with no artifacts.  Is there a way to =
: have the ambient cubes invisible but still project light on the rest of =
: the objects in the scene?  Kind of like a conventional light source that =
: emits from an invisible point.  The no_image modifier wipes out the =
: object's influence on the scene in addition to the object.

  What's wrong in using light sources? They can give you a better result
a lot faster.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

From: Skip Talbot
Subject: Re: Radiosity tweaking
Date: 22 Oct 2001 15:28:41
Message: <3bd47369$1@news.povray.org>
Nothing is wrong with light sources I was just trying to design pure
radiosity scenes... just for the fun of playing with new features and
bringing my Pentium II processor to a screeching halt.  :)

--
Skip
Warp <war### [at] tagpovrayorg> wrote in message news:3bd47087@news.povray.org...
> Skip Talbot <sta### [at] uiucedu> wrote:
> : Just messing around with the radiosity settings.  I tried to render for
=
> : radiosity as accurate as possible with no artifacts.  Is there a way to
=
> : have the ambient cubes invisible but still project light on the rest of
=
> : the objects in the scene?  Kind of like a conventional light source that
=
> : emits from an invisible point.  The no_image modifier wipes out the =
> : object's influence on the scene in addition to the object.
>
>   What's wrong in using light sources? They can give you a better result
> a lot faster.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.