|
|
Skip Talbot <sta### [at] uiucedu> wrote:
: Just messing around with the radiosity settings. I tried to render for =
: radiosity as accurate as possible with no artifacts. Is there a way to =
: have the ambient cubes invisible but still project light on the rest of =
: the objects in the scene? Kind of like a conventional light source that =
: emits from an invisible point. The no_image modifier wipes out the =
: object's influence on the scene in addition to the object.
What's wrong in using light sources? They can give you a better result
a lot faster.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
Post a reply to this message
|
|