POV-Ray : Newsgroups : povray.binaries.images : Radiosity tweaking : Re: Radiosity tweaking Server Time
20 Nov 2024 01:30:40 EST (-0500)
  Re: Radiosity tweaking  
From: Skip Talbot
Date: 22 Oct 2001 15:28:41
Message: <3bd47369$1@news.povray.org>
Nothing is wrong with light sources I was just trying to design pure
radiosity scenes... just for the fun of playing with new features and
bringing my Pentium II processor to a screeching halt.  :)

--
Skip
Warp <war### [at] tagpovrayorg> wrote in message news:3bd47087@news.povray.org...
> Skip Talbot <sta### [at] uiucedu> wrote:
> : Just messing around with the radiosity settings.  I tried to render for
=
> : radiosity as accurate as possible with no artifacts.  Is there a way to
=
> : have the ambient cubes invisible but still project light on the rest of
=
> : the objects in the scene?  Kind of like a conventional light source that
=
> : emits from an invisible point.  The no_image modifier wipes out the =
> : object's influence on the scene in addition to the object.
>
>   What's wrong in using light sources? They can give you a better result
> a lot faster.
>
> --
> #macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
> rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
> ],13),8)-3,10>#end blob{N(array[6]{11117333955,
> 7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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