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There is something really lovely about the simple images. There are a few
things I'd like to change here, but I like the lighting scheme I have here.
Post a reply to this message
Attachments:
Download 'light.jpg' (46 KB)
Preview of image 'light.jpg'
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"Thomas Lake" <tla### [at] homecom> wrote in message
news:3b92c4f4@news.povray.org...
> There is something really lovely about the simple images. There are a few
> things I'd like to change here, but I like the lighting scheme I have
here.
That must be radiosity that makes the interesting paint faults in the
corners of the walls?
Post a reply to this message
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> That must be radiosity that makes the interesting paint faults in the
> corners of the walls?
Yup radiosity artefacts.
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"Thomas Lake" <tla### [at] homecom> wrote in message
news:3b92ea8a@news.povray.org...
> > That must be radiosity that makes the interesting paint faults in
the
> > corners of the walls?
>
> Yup radiosity artefacts.
I like things that make good effects but are not really intended.
Post a reply to this message
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> I like things that make good effects but are not really intended.
Yeah I guess I could keep them an say the previous owners did a bad paint
job:-)
Post a reply to this message
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Luv the globe. Could you please post the code?
- Nekar
"Thomas Lake" <tla### [at] homecom> wrote in message news:3b92c4f4@news.povray.org...
> There is something really lovely about the simple images. There are a few
> things I'd like to change here, but I like the lighting scheme I have here.
>
>
>
Post a reply to this message
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The whole light fixture is actually modeled in Rhino, there is a lot of
detail in the light bulb that you can not see at this distance and would be
very hard to model in Pov. However the glob itself should be easily
reproducible using a lathe object. I suppose the thing that makes it look
neat is the texture, see below, and the glowing filament. The filament is
made up of 1000 glow objects placed along a pentagon shaped spline to
simulate the shape of the filament in a real bulb. The rest of the scene was
modelled and textures in Moray, one thing that I really find annoying about
Moray is the fact that it uses the right handed coordinate system, making
very frustrating to edit the file by hand, especially if you want to place a
scripted object in the scene not producible in Moray.
Glob texture:
material // Glass Ball Glass
{
texture
{
pigment
{
color rgbft <0.584314, 0.454902, 0.0, 0.3, 0.692>
}
finish
{
ambient 0.0
specular 0.223
reflection 0.1
}
}
interior
{
ior 1.03
}
}
Light Bulb Glass:
material // Glass bulb
{
texture
{
pigment
{
color rgbt <1.0, 1.0, 1.0, 0.9>
}
finish
{
ambient 0.0
phong 1.0
phong_size 50.993333
}
}
interior
{
ior 1.01
}
}
"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3b9363ea@news.povray.org...
> Luv the globe. Could you please post the code?
>
> - Nekar
>
> "Thomas Lake" <tla### [at] homecom> wrote in message
news:3b92c4f4@news.povray.org...
> > There is something really lovely about the simple images. There are a
few
> > things I'd like to change here, but I like the lighting scheme I have
here.
> >
> >
> >
>
>
Post a reply to this message
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Thanks,
-Nekar
"Thomas Lake" <tla### [at] homecom> wrote in message news:3b93f697@news.povray.org...
> The whole light fixture is actually modeled in Rhino, there is a lot of
> detail in the light bulb that you can not see at this distance and would be
> very hard to model in Pov. However the glob itself should be easily
> reproducible using a lathe object. I suppose the thing that makes it look
> neat is the texture, see below, and the glowing filament. The filament is
> made up of 1000 glow objects placed along a pentagon shaped spline to
> simulate the shape of the filament in a real bulb. The rest of the scene was
> modelled and textures in Moray, one thing that I really find annoying about
> Moray is the fact that it uses the right handed coordinate system, making
> very frustrating to edit the file by hand, especially if you want to place a
> scripted object in the scene not producible in Moray.
>
> Glob texture:
>
> material // Glass Ball Glass
> {
> texture
> {
> pigment
> {
> color rgbft <0.584314, 0.454902, 0.0, 0.3, 0.692>
> }
> finish
> {
> ambient 0.0
> specular 0.223
> reflection 0.1
> }
> }
> interior
> {
> ior 1.03
> }
> }
>
> Light Bulb Glass:
>
> material // Glass bulb
> {
> texture
> {
> pigment
> {
> color rgbt <1.0, 1.0, 1.0, 0.9>
> }
> finish
> {
> ambient 0.0
> phong 1.0
> phong_size 50.993333
> }
> }
> interior
> {
> ior 1.01
> }
> }
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3b9363ea@news.povray.org...
> > Luv the globe. Could you please post the code?
> >
> > - Nekar
> >
> > "Thomas Lake" <tla### [at] homecom> wrote in message
> news:3b92c4f4@news.povray.org...
> > > There is something really lovely about the simple images. There are a
> few
> > > things I'd like to change here, but I like the lighting scheme I have
> here.
> > >
> > >
> > >
> >
> >
>
>
Post a reply to this message
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