POV-Ray : Newsgroups : povray.binaries.images : Simplicity : Re: Simplicity Server Time
20 Nov 2024 12:37:57 EST (-0500)
  Re: Simplicity  
From: Thomas Lake
Date: 3 Sep 2001 17:31:03
Message: <3b93f697@news.povray.org>
The whole light fixture is actually modeled in Rhino, there is a lot of
detail in the light bulb that you can not see at this distance and would be
very hard to model in Pov. However the glob itself should be easily
reproducible using a lathe object. I suppose the thing that makes it look
neat is the texture, see below, and the glowing filament. The filament is
made up of 1000 glow objects placed along a pentagon shaped spline to
simulate the shape of the filament in a real bulb. The rest of the scene was
modelled and textures in Moray, one thing that I really find annoying about
Moray is the fact that it uses the right handed coordinate system, making
very frustrating to edit the file by hand, especially if you want to place a
scripted object in the scene not producible in Moray.

Glob texture:

   material  // Glass Ball Glass
   {
      texture
      {
         pigment
         {
            color rgbft <0.584314, 0.454902, 0.0, 0.3, 0.692>
         }
         finish
         {
            ambient 0.0
            specular 0.223
            reflection 0.1
         }
      }
      interior
      {
         ior 1.03
      }
   }

Light Bulb Glass:

   material  // Glass bulb
   {
      texture
      {
         pigment
         {
            color rgbt <1.0, 1.0, 1.0, 0.9>
         }
         finish
         {
            ambient 0.0
            phong 1.0
            phong_size 50.993333
         }
      }
      interior
      {
         ior 1.01
      }
   }

"Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
news:3b9363ea@news.povray.org...
> Luv the globe. Could you please post the code?
>
> - Nekar
>
> "Thomas Lake" <tla### [at] homecom> wrote in message
news:3b92c4f4@news.povray.org...
> > There is something really lovely about the simple images. There are a
few
> > things I'd like to change here, but I like the lighting scheme I have
here.
> >
> >
> >
>
>


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