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Thanks,
-Nekar
"Thomas Lake" <tla### [at] homecom> wrote in message news:3b93f697@news.povray.org...
> The whole light fixture is actually modeled in Rhino, there is a lot of
> detail in the light bulb that you can not see at this distance and would be
> very hard to model in Pov. However the glob itself should be easily
> reproducible using a lathe object. I suppose the thing that makes it look
> neat is the texture, see below, and the glowing filament. The filament is
> made up of 1000 glow objects placed along a pentagon shaped spline to
> simulate the shape of the filament in a real bulb. The rest of the scene was
> modelled and textures in Moray, one thing that I really find annoying about
> Moray is the fact that it uses the right handed coordinate system, making
> very frustrating to edit the file by hand, especially if you want to place a
> scripted object in the scene not producible in Moray.
>
> Glob texture:
>
> material // Glass Ball Glass
> {
> texture
> {
> pigment
> {
> color rgbft <0.584314, 0.454902, 0.0, 0.3, 0.692>
> }
> finish
> {
> ambient 0.0
> specular 0.223
> reflection 0.1
> }
> }
> interior
> {
> ior 1.03
> }
> }
>
> Light Bulb Glass:
>
> material // Glass bulb
> {
> texture
> {
> pigment
> {
> color rgbt <1.0, 1.0, 1.0, 0.9>
> }
> finish
> {
> ambient 0.0
> phong 1.0
> phong_size 50.993333
> }
> }
> interior
> {
> ior 1.01
> }
> }
>
> "Nekar Xenos" <j-p### [at] citywalkcoza> wrote in message
> news:3b9363ea@news.povray.org...
> > Luv the globe. Could you please post the code?
> >
> > - Nekar
> >
> > "Thomas Lake" <tla### [at] homecom> wrote in message
> news:3b92c4f4@news.povray.org...
> > > There is something really lovely about the simple images. There are a
> few
> > > things I'd like to change here, but I like the lighting scheme I have
> here.
> > >
> > >
> > >
> >
> >
>
>
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