POV-Ray : Newsgroups : povray.binaries.images : candle WIP? (28k jpeg) Server Time
19 Nov 2024 12:45:51 EST (-0500)
  candle WIP? (28k jpeg) (Message 1 to 3 of 3)  
From: Samuel Benge
Subject: candle WIP? (28k jpeg)
Date: 21 Nov 2003 19:31:21
Message: <3FBEAE40.1040806@hotmail.com>
Just a scene I've been working on for a few days, several minutes at a 
time. The scene contains one light_source and uses radiosity. I'm not 
pleased with the usual media artifacts when trying to simulate 
subsurface scattering, so I took the easy path and gave the wax a 
texture_map with variable ambient settings.

I thought a candle was an appropriate subject given the time of year we 
are in. The arrows pattern was something I just had to try after Alex K. 
recently posted one to this group.

Any questions or comments are appreciated~

-- 
Samuel Benge

stb### [at] hotmailcom
See my website@: http://www.goldrush.com/~abenge/Top/index.html


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candle.jpg


 

From: Jeremy M  Praay
Subject: Re: candle WIP? (28k jpeg)
Date: 22 Nov 2003 13:32:25
Message: <3fbfabb9@news.povray.org>
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3FB### [at] hotmailcom...
> Just a scene I've been working on for a few days, several minutes at a
> time. The scene contains one light_source and uses radiosity. I'm not
> pleased with the usual media artifacts when trying to simulate
> subsurface scattering, so I took the easy path and gave the wax a
> texture_map with variable ambient settings.
>
> I thought a candle was an appropriate subject given the time of year we
> are in. The arrows pattern was something I just had to try after Alex K.
> recently posted one to this group.
>

I really like this.  All of the objects are quite realistic.

I'm not sure if sub-surface scattering would have helped very much.  It
appears that you found a good solution to that problem.

Somehow, I feel my eye is being drawn to the flame...  hehe  ;-)

-- 
Jeremy


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From: Peter Popov
Subject: Re: candle WIP? (28k jpeg)
Date: 29 Nov 2003 05:08:57
Message: <1urgsvg6b41cgttjho2897q8f7ap1ru7ou@4ax.com>
On Fri, 21 Nov 2003 16:30:56 -0800, Samuel Benge
<sbe### [at] hotmailcom> wrote:

>Just a scene I've been working on for a few days, several minutes at a 
>time. The scene contains one light_source and uses radiosity.

Love that, err, thing, the candle is sitting in.

>I'm not pleased with the usual media artifacts when trying to simulate 
>subsurface scattering, so I took the easy path and gave the wax a 
>texture_map with variable ambient settings.

Looks a bit painted IMHO. Have you tried avoiding the media side
effects (fuzzy shadow, transparent edges) with interior_texture?


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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