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Just a scene I've been working on for a few days, several minutes at a
time. The scene contains one light_source and uses radiosity. I'm not
pleased with the usual media artifacts when trying to simulate
subsurface scattering, so I took the easy path and gave the wax a
texture_map with variable ambient settings.
I thought a candle was an appropriate subject given the time of year we
are in. The arrows pattern was something I just had to try after Alex K.
recently posted one to this group.
Any questions or comments are appreciated~
--
Samuel Benge
stb### [at] hotmail com
See my website@: http://www.goldrush.com/~abenge/Top/index.html
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![candle.jpg](/povray.binaries.images/attachment/%3C3FBEAE40.1040806%40hotmail.com%3E/candle.jpg?ttop=413793&toff=6250&preview=1)
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"Samuel Benge" <sbe### [at] hotmail com> wrote in message
news:3FB### [at] hotmail com...
> Just a scene I've been working on for a few days, several minutes at a
> time. The scene contains one light_source and uses radiosity. I'm not
> pleased with the usual media artifacts when trying to simulate
> subsurface scattering, so I took the easy path and gave the wax a
> texture_map with variable ambient settings.
>
> I thought a candle was an appropriate subject given the time of year we
> are in. The arrows pattern was something I just had to try after Alex K.
> recently posted one to this group.
>
I really like this. All of the objects are quite realistic.
I'm not sure if sub-surface scattering would have helped very much. It
appears that you found a good solution to that problem.
Somehow, I feel my eye is being drawn to the flame... hehe ;-)
--
Jeremy
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On Fri, 21 Nov 2003 16:30:56 -0800, Samuel Benge
<sbe### [at] hotmail com> wrote:
>Just a scene I've been working on for a few days, several minutes at a
>time. The scene contains one light_source and uses radiosity.
Love that, err, thing, the candle is sitting in.
>I'm not pleased with the usual media artifacts when trying to simulate
>subsurface scattering, so I took the easy path and gave the wax a
>texture_map with variable ambient settings.
Looks a bit painted IMHO. Have you tried avoiding the media side
effects (fuzzy shadow, transparent edges) with interior_texture?
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vip bg
TAG e-mail : pet### [at] tag povray org
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