"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3FB### [at] hotmailcom...
> Just a scene I've been working on for a few days, several minutes at a
> time. The scene contains one light_source and uses radiosity. I'm not
> pleased with the usual media artifacts when trying to simulate
> subsurface scattering, so I took the easy path and gave the wax a
> texture_map with variable ambient settings.
>
> I thought a candle was an appropriate subject given the time of year we
> are in. The arrows pattern was something I just had to try after Alex K.
> recently posted one to this group.
>
I really like this. All of the objects are quite realistic.
I'm not sure if sub-surface scattering would have helped very much. It
appears that you found a good solution to that problem.
Somehow, I feel my eye is being drawn to the flame... hehe ;-)
--
Jeremy
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