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As my mind wanders, so do my experiments. I've been meaning to do
something like this for quite a while, but just never did.
The scene contains three separate isosurfaces which make up the bark of
the stump. Since the functions for them involved blobbing and surface
displacement, I found it expedient to optimise the calculations a little
by adjusting their individual bounding boxes.
The heartwood is simply made of cylinders.
Lighting is nothing too special, just two light_sources; one a cruddy
area_light.
Comments, questions?
--
Samuel Benge
stb### [at] hotmailcom
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Attachments:
Download 'iso_bark.jpg' (48 KB)
Preview of image 'iso_bark.jpg'
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On Mon, 13 Oct 2003 11:40:56 -0700, Samuel Benge <sbe### [at] hotmailcom>
wrote:
> The heartwood is simply made of cylinders.
Why not isowood ? :-)
> Comments, questions?
Interesting, I'm looking forward for whole forest.
ABX
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Except for the color, it looks very much like red-pine to me. Very nice.
I've often thought about making a red-pine forest scene. But then I have
lots of ideas that I never seem to have time to implement... :-(
Cristoph Hormann had a similar stump a month or two ago as well. I'm
looking forward to seeing more examples from both of you. Are you using any
of Christoph's libraries? isowood, isocsg, etc. If not, they may simplify
some coding. Personally, I find isosurfaces extremely difficult to deal
with otherwise.
Keep up the good work!
--
Jeremy
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3F8### [at] hotmailcom...
> As my mind wanders, so do my experiments. I've been meaning to do
> something like this for quite a while, but just never did.
>
> The scene contains three separate isosurfaces which make up the bark of
> the stump. Since the functions for them involved blobbing and surface
> displacement, I found it expedient to optimise the calculations a little
> by adjusting their individual bounding boxes.
>
> The heartwood is simply made of cylinders.
>
> Lighting is nothing too special, just two light_sources; one a cruddy
> area_light.
>
> Comments, questions?
>
> --
> Samuel Benge
>
> stb### [at] hotmailcom
>
----------------------------------------------------------------------------
----
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Samuel Benge wrote:
> As my mind wanders, so do my experiments. I've been meaning to do
> something like this for quite a while, but just never did.
>
> The scene contains three separate isosurfaces which make up the bark of
> the stump. Since the functions for them involved blobbing and surface
> displacement, I found it expedient to optimise the calculations a little
> by adjusting their individual bounding boxes.
Nice. You know i tried something similar some time ago:
http://www-public.tu-bs.de:8080/%7Ey0013390/pov/pict/stump.jpg
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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Hey, I think I like yours better :) The tree in yours is like a cedar,
wheras mine is a bit more piney. Your wood is more substantial, too. I
can almost feel it's roughness.
The flowers and grass are very nice indeed.
Christoph Hormann wrote:
>
> Nice. You know i tried something similar some time ago:
>
> http://www-public.tu-bs.de:8080/%7Ey0013390/pov/pict/stump.jpg
>
>
> Christoph
>
--
Samuel Benge
stb### [at] hotmailcom
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Samuel Benge wrote:
> Hey, I think I like yours better :) The tree in yours is like a cedar,
> wheras mine is a bit more piney. Your wood is more substantial, too. I
> can almost feel it's roughness.
But your bark pattern looks very nice although i have the impression it
does not follow the transit to the roots.
> The flowers and grass are very nice indeed.
Thanks.
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
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Both look great, an evergreen and a deciduous. Now an iso-(ex)-forest
can be created!
Looking at the pine tree out my window, the bark looks a little skinnier
than this one, but that could just be the species. Also the bark seems
to "cup" out a bit at the bottom edges. So many different types, this
could be spot-on for all I know.
Wonderful work. I love isosurfaces; powerful and fun.
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That looks really great. What did you use for the grass and flowers? The
stump wood is also quite nice.
Frank
>Nice. You know i tried something similar some time ago:
>
>http://www-public.tu-bs.de:8080/%7Ey0013390/pov/pict/stump.jpg
>
>
>Christoph
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Impressive
Mick
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Frank wrote:
> That looks really great. What did you use for the grass and flowers? The
> stump wood is also quite nice.
Grass and flowers are meshes, you can find some more information on this
image in the thread:
Subject: Tree Stump [190k]
Date: Fri, 06 Jun 2003 14:18:08 +0200
From: Christoph Hormann <chr### [at] gmxde>
Newsgroups: povray.binaries.images
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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