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Samuel Benge wrote:
> As my mind wanders, so do my experiments. I've been meaning to do
> something like this for quite a while, but just never did.
>
> The scene contains three separate isosurfaces which make up the bark of
> the stump. Since the functions for them involved blobbing and surface
> displacement, I found it expedient to optimise the calculations a little
> by adjusting their individual bounding boxes.
Nice. You know i tried something similar some time ago:
http://www-public.tu-bs.de:8080/%7Ey0013390/pov/pict/stump.jpg
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 2 Sep. 2003 _____./\/^>_*_<^\/\.______
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