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Just playing with isosurfaces this afternoon. My goal was to create the
'fluted' erosion patterns seen in certain sandstone rock formations. I
only partially succeeded.
Questions & comments are always welcome :)
--
Samuel Benge
stb### [at] hotmailcom
Post a reply to this message
Attachments:
Download 'isoland2.jpg' (28 KB)
Preview of image 'isoland2.jpg'
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I like it! What's the function?
Dave Matthews
Samuel Benge wrote:
>Just playing with isosurfaces this afternoon. My goal was to create the
>'fluted' erosion patterns seen in certain sandstone rock formations. I
>only partially succeeded.
>
>Questions & comments are always welcome :)
>
>--
>Samuel Benge
>
>stb### [at] hotmailcom
>
Post a reply to this message
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It's a combination of f_noise3d and a bumps pattern with a looped
color_map. The texture is sloped. It renders pretty fast considering
there are only two light_sources, one of which casts no shadows. I
posted the source in povray.text.scene-files
Dave Matthews wrote:
> I like it! What's the function?
--
Samuel Benge
stb### [at] hotmailcom
Post a reply to this message
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Nice, it needs some vertical breakup perhaps. Good to see you posting here
again I always enjoy your work.
Mick
"Samuel Benge" <sbe### [at] hotmailcom> wrote in message
news:3F7### [at] hotmailcom...
> Just playing with isosurfaces this afternoon. My goal was to create the
> 'fluted' erosion patterns seen in certain sandstone rock formations. I
> only partially succeeded.
>
> Questions & comments are always welcome :)
>
> --
> Samuel Benge
>
> stb### [at] hotmailcom
>
----------------------------------------------------------------------------
----
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Mick Hazelgrove wrote:
> Nice, it needs some vertical breakup perhaps.
I agree. I have an idea of how that can be done, but there is a big
obstacle preventing me from creating an easy-to-implement erosion model.
You see, if there was a crackle-type pattern that featured radiating
lines coming from the center of each cell, such things as erosion might
be much easier to model. I attached an example of what I mean.
>Good to see you posting here
> again I always enjoy your work.
Thanks, it's good to be here :c)
>
> Mick
--
Samuel Benge
stb### [at] hotmailcom
Post a reply to this message
Attachments:
Download 'example.jpg' (20 KB)
Preview of image 'example.jpg'
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I fear that this particular one would be time consuming to compute.
Talking about patterns, I'm also looking for one that could be used to
do centered cracks, I tried to do a cylindrized version of crackle but
it didn't do it.
JC
Samuel Benge wrote:
> Mick Hazelgrove wrote:
>
>> Nice, it needs some vertical breakup perhaps.
>
>
>
> I agree. I have an idea of how that can be done, but there is a big
> obstacle preventing me from creating an easy-to-implement erosion model.
> You see, if there was a crackle-type pattern that featured radiating
> lines coming from the center of each cell, such things as erosion might
> be much easier to model. I attached an example of what I mean.
>
>> Good to see you posting here
>> again I always enjoy your work.
>
>
>
> Thanks, it's good to be here :c)
>
>>
>> Mick
>
>
>
>
> ------------------------------------------------------------------------
>
Post a reply to this message
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engines.
What do you mean when you say you tried to do a centralized version of
crackle, but it didn't do it? The cetralized crackle didn't form cracks,
or you couldn't make a centralized crackle at all?
The reason why I ask is because I found the solution to making crackle
with radiating lines yesterday. Actually, Alex Kruchikov found it first,
but he took it futher to create his curles pattern (see Curly Patterns,
povray.binary.scene-files 9/13/03). I haven't made really good erosion
patterns with it yet; it's going to take some heavy-duty layered
patterns to get what I want.
Here is the altered code if you are interested:
//The Code
#declare Spokes=
function{
pattern{radial frequency 4}
}
#declare Cells=
function{
pattern{crackle form x*1 }
}
#declare Starbursts=
function{
(
sin(
+Spokes(
Cells(x,y,z)-Cells(x,y,z-.03),
0,
Cells(x,y,z)-Cells(x+.03,y,z)
)*2*pi
)
+1)*(1/2)
}
plane{y,0
pigment{
function{Starbursts(x,y,z)}
}
}
JC (Exether) wrote:
> I fear that this particular one would be time consuming to compute.
>
> Talking about patterns, I'm also looking for one that could be used to
> do centered cracks, I tried to do a cylindrized version of crackle but
> it didn't do it.
>
> JC
--
Samuel Benge
stb### [at] hotmailcom
Post a reply to this message
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