It's a combination of f_noise3d and a bumps pattern with a looped
color_map. The texture is sloped. It renders pretty fast considering
there are only two light_sources, one of which casts no shadows. I
posted the source in povray.text.scene-files
Dave Matthews wrote:
> I like it! What's the function?
--
Samuel Benge
stb### [at] hotmailcom
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