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engines.
What do you mean when you say you tried to do a centralized version of
crackle, but it didn't do it? The cetralized crackle didn't form cracks,
or you couldn't make a centralized crackle at all?
The reason why I ask is because I found the solution to making crackle
with radiating lines yesterday. Actually, Alex Kruchikov found it first,
but he took it futher to create his curles pattern (see Curly Patterns,
povray.binary.scene-files 9/13/03). I haven't made really good erosion
patterns with it yet; it's going to take some heavy-duty layered
patterns to get what I want.
Here is the altered code if you are interested:
//The Code
#declare Spokes=
function{
pattern{radial frequency 4}
}
#declare Cells=
function{
pattern{crackle form x*1 }
}
#declare Starbursts=
function{
(
sin(
+Spokes(
Cells(x,y,z)-Cells(x,y,z-.03),
0,
Cells(x,y,z)-Cells(x+.03,y,z)
)*2*pi
)
+1)*(1/2)
}
plane{y,0
pigment{
function{Starbursts(x,y,z)}
}
}
JC (Exether) wrote:
> I fear that this particular one would be time consuming to compute.
>
> Talking about patterns, I'm also looking for one that could be used to
> do centered cracks, I tried to do a cylindrized version of crackle but
> it didn't do it.
>
> JC
--
Samuel Benge
stb### [at] hotmailcom
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