POV-Ray : Newsgroups : povray.binaries.images : Xilo's Mystery WIP Server Time
16 Nov 2024 12:26:39 EST (-0500)
  Xilo's Mystery WIP (Message 1 to 3 of 3)  
From: Xilo Musimene
Subject: Xilo's Mystery WIP
Date: 5 Jun 2003 21:03:53
Message: <3EDFE875.9030307@hotpop.com>
Here's a wall, made out of a height field...  eventually it will be much 
nicier...

The height field was rendered in povray as a 1024^2 hf_grey_16 bit png.

There is a pigment { rgb 1} and no reflection, the height field is 
smooth, and there are no subsequent normals applied...

I wonder where the problem comes from...
Here a glimpse of the code:

height_field { png "BrickWall01.png" smooth
  scale <1,0.1,1>
  [...]
}

-- 
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/


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Attachments:
Download 'mysterywallbug.jpg' (56 KB)

Preview of image 'mysterywallbug.jpg'
mysterywallbug.jpg


 

From: JC (Exether)
Subject: Re: Xilo's Mystery WIP
Date: 6 Jun 2003 02:59:12
Message: <3EE03BBF.6040005@spam.fr>
It seems to me that the edges are too sharp and height fields are not 
designed to handle properly slopes like these, so you see lots of 
artefacts on the sides of the bricks. You can try to have smoother 
slopes on the sides.

Your other problem with the surface of bricks is not very obvious, you 
might try to increase the resolution of your height field, sometimes, 
especially when doing a zoom on a height field you need to go up to 
resolutions like 7000x7000 ...

I hope it helps,

JC

Xilo Musimene wrote:
> Here's a wall, made out of a height field...  eventually it will be much 
> nicier...
> 
> The height field was rendered in povray as a 1024^2 hf_grey_16 bit png.
> 
> There is a pigment { rgb 1} and no reflection, the height field is 
> smooth, and there are no subsequent normals applied...
> 
> I wonder where the problem comes from...
> Here a glimpse of the code:
> 
> height_field { png "BrickWall01.png" smooth
>  scale <1,0.1,1>
>  [...]
> }
> 
> 
> ------------------------------------------------------------------------
>


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From: Tim Nikias v2 0
Subject: Re: Xilo's Mystery WIP
Date: 6 Jun 2003 05:39:07
Message: <3ee0613b$1@news.povray.org>
Or, you could go and try to use functions and smoothen
the perhaps obvious pixels by averaging several
slightly misplaced image-maps of the heightfield. But I'm
not too firm on functions, so thats just rambling about
stuff I've heard... :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Here's a wall, made out of a height field...  eventually it will be much
> nicier...
>
> The height field was rendered in povray as a 1024^2 hf_grey_16 bit png.
>
> There is a pigment { rgb 1} and no reflection, the height field is
> smooth, and there are no subsequent normals applied...
>
> I wonder where the problem comes from...
> Here a glimpse of the code:
>
> height_field { png "BrickWall01.png" smooth
>   scale <1,0.1,1>
>   [...]
> }
>
> -- 
> Dedicated to audio/visual and interactive artwork.
> http://www.geocities.com/simonlemieux/
>


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