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Or, you could go and try to use functions and smoothen
the perhaps obvious pixels by averaging several
slightly misplaced image-maps of the heightfield. But I'm
not too firm on functions, so thats just rambling about
stuff I've heard... :-)
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde
> Here's a wall, made out of a height field... eventually it will be much
> nicier...
>
> The height field was rendered in povray as a 1024^2 hf_grey_16 bit png.
>
> There is a pigment { rgb 1} and no reflection, the height field is
> smooth, and there are no subsequent normals applied...
>
> I wonder where the problem comes from...
> Here a glimpse of the code:
>
> height_field { png "BrickWall01.png" smooth
> scale <1,0.1,1>
> [...]
> }
>
> --
> Dedicated to audio/visual and interactive artwork.
> http://www.geocities.com/simonlemieux/
>
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