Here's a wall, made out of a height field... eventually it will be much
nicier...
The height field was rendered in povray as a 1024^2 hf_grey_16 bit png.
There is a pigment { rgb 1} and no reflection, the height field is
smooth, and there are no subsequent normals applied...
I wonder where the problem comes from...
Here a glimpse of the code:
height_field { png "BrickWall01.png" smooth
scale <1,0.1,1>
[...]
}
--
Dedicated to audio/visual and interactive artwork.
http://www.geocities.com/simonlemieux/
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