From: Ross Litscher
Subject: Re: underwater help pics
Date: 10 Jan 2003 16:35:38
Message: <3e1f3caa$1@news.povray.org>
it almost looks like underwater. with some added visual cues i might buy it
ross.
Mike Williams <mic### [at] quixnetnet> wrote in message
news:3e1f23a0@news.povray.org...
> Thi is the scene I am needing help with the media.>>>
Ross Litscher wrote:
> it almost looks like underwater. with some added visual cues i might buy it> > ross.
I agree with you. It looks almost underwater.
By the way Mike, how did you model your ship? I can see a couple of
spheres in there, but what about the rest?
All the best
Fidel.
From: Jim Charter
Subject: Re: underwater help pics
Date: 10 Jan 2003 23:18:39
Message: <3e1f9b1f@news.povray.org>
fidel viegas wrote:
> > > Ross Litscher wrote:> >> it almost looks like underwater. with some added visual cues i might >> buy it>>>> ross.> > > I agree with you. It looks almost underwater.> By the way Mike, how did you model your ship? I can see a couple of > spheres in there, but what about the rest?> > All the best> > Fidel.> >
I'm guessing blobed isosurfaces. Handsome pic so far.
From: Mike Williams
Subject: Re: underwater help pics
Date: 10 Jan 2003 23:43:28
Message: <3e1fa0f0@news.povray.org>
The model I ended up with is out of another program I use. Built with nurbs
then converted to smooth triangles. I am really liking nurbs. The first
image here was what I started with. It is a high res heightfield. It works
but not as good as the nurbs. I will continue to use both but based on the
object to be created.
I did find ut that CorelPhotoPaint 11 has full 48bit image tools.
I will conrtinue on the water. The problem is it takes soooo long to render.
Thanks
> > By the way Mike, how did you model your ship? I can see a couple of> > spheres in there, but what about the rest?> >> > All the best> >> > Fidel.> >> >> I'm guessing blobed isosurfaces. Handsome pic so far.>
Mike Williams wrote:
> The model I ended up with is out of another program I use. Built with nurbs> then converted to smooth triangles. I am really liking nurbs. The first> image here was what I started with. It is a high res heightfield. It works> but not as good as the nurbs. I will continue to use both but based on the> object to be created.
The picture your created with heightfields is still cool. About Nurbs,
it is a very powerful way of creating objects. To bad I don't really
know how to use them yet.
Anyway, all the best
Fidel.
From: Mike Williams
Subject: Re: underwater help pics
Date: 11 Jan 2003 12:42:22
Message: <3e20577e@news.povray.org>
Updated. Improved?
"Mike Williams" <mic### [at] quixnetnet> wrote in message
news:3e1f23a0@news.povray.org...
> Thi is the scene I am needing help with the media.>>>
I like 6c better. If you could put a height field or something else for the
bottom it would make it real sweet.
"Mike Williams" <mic### [at] quixnetnet> wrote in message
news:3e20577e@news.povray.org...
> Updated. Improved?>>> "Mike Williams" <mic### [at] quixnetnet> wrote in message> news:3e1f23a0@news.povray.org...> > Thi is the scene I am needing help with the media.> >> >> >>>>
From: Mike Williams
Subject: Re: underwater help pics
Date: 14 Jan 2003 10:08:30
Message: <3e2427ee@news.povray.org>
and again!
"Mike Williams" <mic### [at] quixnetnet> wrote in message
news:3e1f23a0@news.povray.org...
> Thi is the scene I am needing help with the media.>>>