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From: Tor Olav Kristensen
Subject: Mushy Sphere (37KB)
Date: 18 Feb 2001 21:27:14
Message: <3A9083F6.A68587F@hotmail.com>
I just found that POV-Ray had finished this image for me :)

This image also has an "overexposed" area, as Christoph
mentioned about my "Other Bonds" image.

Again I have borrowed code from others:

For the radiosity settings I started with those in 
Xplo's post to povray.text.scene-files in August:

news://news.povray.org/399E20BC.BFD87A13%40unforgettable.com
(Ermm... I modified them without knowing what I was doing.)


And for the textures and colors I modified (slightly)
those that Gilles posted here:

news://news.povray.org/398EE231.F90E52DC%40inapg.inra.fr


The rendering time this for this image was about 6 hours.


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok


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From: David Fontaine
Subject: Re: Mushy Sphere (37KB)
Date: 18 Feb 2001 23:20:06
Message: <3A909E9D.85426310@faricy.net>
Rad! Totally frickin' awesome!!!!
IMO the overexposed area looks cool.
I always liked mushroom shapes. I used to sketch nuclear explosions...

--
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Mick Hazelgrove
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 04:15:58
Message: <3a90e44e@news.povray.org>
Superb!

I too like the overexposed area.
I assume this is an isosurface?
I sure wish I had your mastery over them.

Mick


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From: Christoph Hormann
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 05:35:35
Message: <3A90F6F9.781355AC@gmx.de>
Tor Olav Kristensen wrote:
> 
> I just found that POV-Ray had finished this image for me :)
> 
> This image also has an "overexposed" area, as Christoph
> mentioned about my "Other Bonds" image.
> 
> Again I have borrowed code from others:
> 
> For the radiosity settings I started with those in
> Xplo's post to povray.text.scene-files in August:
> 
> news://news.povray.org/399E20BC.BFD87A13%40unforgettable.com
> (Ermm... I modified them without knowing what I was doing.)
> 
> And for the textures and colors I modified (slightly)
> those that Gilles posted here:
> 
> news://news.povray.org/398EE231.F90E52DC%40inapg.inra.fr
> 
> The rendering time this for this image was about 6 hours.
> 

You might try reducing the light source a bit (to reduce the overexposure)
and set recursion_limit to 2 to weaken the strong shadows in the back
sections.  Also could use an isosurface instead of normal, i posted some
comparison test some time ago:

Subject: Re: YMFWR
Date: Sat, 19 Aug 2000

Of course that would be *really* slow...

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Sigmund Kyrre Aas
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 10:52:36
Message: <fjc29t8b7p46us8osomg6oqlcrcp27p5vq@4ax.com>
Nice! I've admired many of your mathematical images, but the texures
have been less than astonishing :) I'm happy to finally see you
experimenting with textures and radiosity!

sig
-- 
ICQ 74734588


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From: Duncan Gray
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 19:52:13
Message: <3a91bfbd$1@news.povray.org>
Wow. I'm gobsmacked.

I'd like to offer some form of suggestion as to how to improve it ... but I
cant ...

Perfect.


--
Duncan Gray
(warning: may contain traces of nut)


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From: Tor Olav Kristensen
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 20:21:06
Message: <3A91C604.490465F@hotmail.com>
David Fontaine wrote:
> 
> Rad! Totally frickin' awesome!!!!
> IMO the overexposed area looks cool.

Thanks David !


> I always liked mushroom shapes. I used to sketch nuclear explosions...

That's strange. I've been drawing sketches 
of such shapes for about a year now.

But I haven't drawn any nuclear mushrooms yet.

Maybe someone could render such a cloud.
(Perhaps with media =)


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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From: Tor Olav Kristensen
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 20:26:20
Message: <3A91C73E.22A8A84B@hotmail.com>
Mick Hazelgrove wrote:
> 
> Superb!

Thanks !


> I too like the overexposed area.

Maybe me too can learn to like it overexposed.


> I assume this is an isosurface?

No, it's made with CSG.


> I sure wish I had your mastery over them.

Now you made me think about how one could
make this shape with an iso.

Unfortunately I don't know how to make
the "blobbing" go inwards and then outwards 
again. Hmmm...


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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From: Tor Olav Kristensen
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 20:35:02
Message: <3A91C949.76C54552@hotmail.com>
Christoph Hormann wrote:
> 
> Tor Olav Kristensen wrote:
> >
> > I just found that POV-Ray had finished this image for me :)
> >
> > This image also has an "overexposed" area, as Christoph
> > mentioned about my "Other Bonds" image.
> >
> > Again I have borrowed code from others:
> >
> > For the radiosity settings I started with those in
> > Xplo's post to povray.text.scene-files in August:
> >
> > news://news.povray.org/399E20BC.BFD87A13%40unforgettable.com
> > (Ermm... I modified them without knowing what I was doing.)
> >
> > And for the textures and colors I modified (slightly)
> > those that Gilles posted here:
> >
> > news://news.povray.org/398EE231.F90E52DC%40inapg.inra.fr
> >
> > The rendering time this for this image was about 6 hours.
> >
> 
> You might try reducing the light source a bit (to reduce the overexposure)
> and set recursion_limit to 2 to weaken the strong shadows in the back
> sections. 

I have now dimmed down the main light source and reduced the 
recursion_limit from 4 to 3 and started a new rendering.

Hopefully I'll see the result tomorrow when I come home from work.


> Also could use an isosurface instead of normal, i posted some
> comparison test some time ago:

But would this be possible when the shape is made with CSG ?

... Or are there any "iso-normals" in MegaPOV ?


> Subject: Re: YMFWR
> Date: Sat, 19 Aug 2000
> 
> Of course that would be *really* slow...

I'm to tired now, so I'll have to look into that tomorrow.


Thanks again for your advice.


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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From: Tor Olav Kristensen
Subject: Re: Mushy Sphere (37KB)
Date: 19 Feb 2001 20:52:06
Message: <3A91CD4B.39018B53@hotmail.com>
Sigmund Kyrre Aas wrote:
> 
> Nice! I've admired many of your mathematical images, but the texures
> have been less than astonishing :) I'm happy to finally see you
> experimenting with textures and radiosity!

Thanks Sigmund.


It has been a long time since I've heard from
another Norwegian in here.

Yes I know. You're very right about my textures :(

I have had a tendency to only use plain pigments 
and some 3 or 4 standard POV-include textures. 

The reason for this might be that when I have 
been thinking of an "geometrical" idea for a day 
or two (or ten ), and then found a solution, done 
all the macro writing and simplifying, I have no 
more patience to tweak textures.

(I only get frustrated when I can't get the 
textures to behave as I want.)

So unfortunately I just skip that texture part, 
and then jump to the part where I can use my 
code to build the shapes I've been "seeing".

The reason for not using those Cool-Tools
within MegaPOV is that I have been afraid that
I should like them so much that I would get 
very angry at my slow PC.


-- 
Best regards,

Tor Olav

mailto:tor### [at] hotmailcom
http://hjem.sol.no/t-o-k/tokpicts.html
http://www.crosswinds.net/~tok


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