 |
 |
|
 |
|
 |
|  |
|  |
|
 |
From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 19:05:21
Message: <39cfda31@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Yes, there is the need of some more "eye-catchers". I'm not sure if I'll use
a wagon, 'cause Torganswall is located in everlasting ice, on the other hand
... anyway it's a nice classic composition that you suggest there.
Marc-Hendrik
ryan constantine schrieb in Nachricht <39CFAE14.2266E09C@yahoo.com>...
>> 3) Add some props - skulls or bodies on posts, gaurds, statues,
perhaps
>> some ravens....
>
>i was thinking about props too. my thought was to have an abandoned,
>maybe broken, wagon close to the wall that shows it is much smaller than
>the wall gate. then, place the cam close to it at eye level, looking up
>at the wall. also, change aspect ratio to portrait rather than
>landscape to enhance the 'up looking' of the camera.
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 19:09:07
Message: <39cfdb13$1@news.povray.org>
|
|
 |
|  |
|  |
|
 |
I would like to add some variance in the wall-color but I can't imagine a
way to bound it to every single rock. I changed the overall grey a bit, but
don't know if it really helps.
Mick Hazelgrove schrieb in Nachricht <39cf729a@news.povray.org>...
>Oh and I forgot - change the grey, it's a dead color - have a look at rocks
>and stones , they are full of colour, even the grey ones!
>
>
>
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
Make the wall dirty at the bottom. The gate looks way too small. It's
like a one person door.
Marc-Hendrik Bremer wrote:
>
> Hi!
>
> Here is the scene Pic I work on. As always I'm not totally satisfied with
> the results. It refuses to look imposing or something like that. Might have
> to do with the lighting, the camera position and angle. But since I'm
> dreaming of building the whole city of Torganswall (the capital of my reign
> on the world Asgard) or at least more parts of it, I want to look it good as
> independent of these things as possible.
>
> Most of the parts are isosurfaces and HFs. It took approx. 6 hours to render
> with radiosity and AA 0.3.
> The sky definitely needs more work.
>
> Anyway ... please let me know, what you think about it.
>
> Marc-Hendrik
>
> ------------------------------------------------------------------------
> Name: Festung.jpeg
> Festung.jpeg Type: JPEG Image (image/jpeg)
> Encoding: base64
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 19:18:54
Message: <39cfdd5e@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Wolfgang Manousek schrieb in Nachricht <39cf7501@news.povray.org>...
>nice picture
Thanks!
>... my 2 cent
>
... are very wellcome.
>- this thing needs a bigger gate! how can they get whole armies through
this
>dinky gate
Hm, it is 4 m wide and 5.8 m high. That might be indeed a bit small. Perhaps
I'll make another main-gate and leave this as a side-gate.
>- what about good old - how do you call them - those big water areas around
>castles ?
It would probably freeze in this location, which is both high and cold. But
perhaps I will add a precipice with the same effect. That will probably lead
to a drawbridge.
>- to much mortar, looks like the stones are far apart in the walls
Yes. Any idea for another wallpatern?
>- dark clouds?
Yes.
Marc-Hendrik
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 19:28:36
Message: <39cfdfa4@news.povray.org>
|
|
 |
|  |
|  |
|
 |
ryan constantine schrieb in Nachricht <39CFAE78.E52ACB45@yahoo.com>...
>i thought he was trying to model a real wall. if so, he can't
>arbitrarily change things from what is real to what we think would be
>fantastic.
>
Oh ... no, sorry. I "know" some thinks about Torganswall: It's the capitol
of a state with lots of everlasting ice. It has about 10000 citizens and is
located near the top of a mountain or even a glacier. It is heavily
fortified. there are leading some streets to it. The state worships the gods
of light and order. Other than that I'm totally free in constructing the
city.
Marc-Hendrik
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 19:38:20
Message: <39cfe1ec@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Good analysis. I'll probably make another "evil" fortress one day but this
one worships the gods of light. Hm, at least for me that means it has to be
build as a location where it is worth living :-)
I don't know - there are real cathedrals and other buildings which are
imposing without looking fearsome.
No pirate ships!
Marc-Hendrik
D.J. Brown schrieb in Nachricht <39cfcbfa@news.povray.org>...
>The fortress utilizes spacious, open, curves with delicate lines and an
>intricate surface. Try to emphasize bold, powerful, lines and relentlously
>unnatural symmetry. The stones should be large and precise, with mortar use
>at a minimum. The wooden frames should be made of heavy timber, something
>very strong. Also, utilize sharp, pointy, and chaotic "spikes" along the
>edges of different areas to create a bold contrast to the symmetry, and at
>the same time hit that primordial fear of sharp teeth. The snow should be
>melted and mush around the walls. The walls themselves should be dirtied,
>beaten, and unphased. Also, exgagerate your lines and edges to create a
>sense of motion, like the entire fortress is trying to swallow you alive.
>
>The camera angle can make a difference, but I don't think that's what you
>want. You'd be tied to that camera angle for any image you made. It's
>entirely possible to make this very imposing without changing the sky,
>lighting, or camera angle.
>
>Oh, and put a pirate ship near it. That will scare me.
>
>D.J.
>
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Marc-Hendrik Bremer
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 19:42:40
Message: <39cfe2f0@news.povray.org>
|
|
 |
|  |
|  |
|
 |
Nick Portelli schrieb in Nachricht <39CFDEDC.20D9FCB5@pilot.msu.edu>...
>Make the wall dirty at the bottom. The gate looks way too small. It's
>like a one person door.
>
It is 4m wide and 5.8 m high, which is approx. the size of a nearby
"Gutshof" (farm-house??). Might be a side-gate in the future.
Marc-Hendrik
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |
|  |
|
 |
the problem with this is that outer wall surfaces should be pretty
smooth. at least to the point where average joe wouldn't be able to
scale it unaided. you'd be surprised how small a handhold/foothold
needs to be in order to scale something. i would guess that rock should
stick out less than a centimeter from the mortar. this would also make
it difficult for ice or snow to "lay" on it. ice may very well be on
the wall, but more the clear kind, not the white kind, and it would sort
of look like thin frozen waterfalls all over the wall. i hope that
imagery makes sense. oh, one last thing, the gaps between the stones
shouldn't be that noticable from that distance. we should see the many
stones the wall is made of, just not the gaps.
Marc-Hendrik Bremer wrote:
>
> Rune schrieb in Nachricht <39cf6b2b@news.povray.org>...
> >"Marc-Hendrik Bremer" wrote:
> >> Here is the scene Pic I work on.
> >
> >I like it!
>
> Thank you!
>
> >
> >> It refuses to look imposing or something like that.
> >
> >Like Tom said, try lowering the camera to eye-level.
> >
>
> Yes.
>
> >> I want to look it good as independent of these things as possible.
> >
> >Hmm... You can't expect to make a building that will look imposing no
> matter
> >from which angle it is shown.
>
> That is probably right. It don't have to look imposing from all angels, but
> I hope I can make it in a way, that is okay for many camera positions.
>
> >
> >The walls could need improvements. Are the stones just lit very brightly or
> >did you use a slope pattern to place snow on top of them? I don't think
> snow
> >will stick to a wall like that. Either it sticks to the whole wall or not
> at
> >all (I think). Also, the stones seem to be placed in some blue-greyish
> >mortar. Try to make the stones more visible and the mortar less visible.
> >
>
> There is indeed a slope pattern with snow. Torganswall is located in
> everlasting ice, so I thought there should be some snow in the rifts.
> Anyway, I reduced the mortar a bit, perhaps not enough yet. Do you know a
> way to make a more regular looking wall without using hundreds of bricks?
>
> >By the way, it's some very nice Danish flags you have there! 8-D
>
> :-) Lack of creativity and the Danish flag is good for a procedural texture.
>
> Marc-Hendrik
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Nathan Kopp
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 25 Sep 2000 21:17:52
Message: <39cff940@news.povray.org>
|
|
 |
|  |
|  |
|
 |
"Marc-Hendrik Bremer" <Mar### [at] t-online de> wrote...
> Thomas Willhalm schrieb in Nachricht ...
> >Yes, and I would try a larger angle, too (simulating a wide-angle
camera).
> >
> Perhaps I'll try. For now there is not much to show for the larger angle
...
>
Then move the camera closer to the fortress. The wider the angle, the
bigger the building will look (within reason, of course).
-Nathan
Post a reply to this message
|
 |
|  |
|  |
|
 |
From: Mark Wagner
Subject: Re: The Fortress of Torganswall (160 kb)
Date: 26 Sep 2000 01:43:13
Message: <39d03771@news.povray.org>
|
|
 |
|  |
|  |
|
 |
ryan constantine wrote in message <39CFF2D7.D6403E1C@yahoo.com>...
>the problem with this is that outer wall surfaces should be pretty
>smooth. at least to the point where average joe wouldn't be able to
>scale it unaided. you'd be surprised how small a handhold/foothold
>needs to be in order to scale something. i would guess that rock should
>stick out less than a centimeter from the mortar.
A whole centimeter? Why not just carve a ladder into the wall and have done
with it!
Mark
Post a reply to this message
|
 |
|  |
|  |
|
 |
|
 |
|  |