POV-Ray : Newsgroups : povray.binaries.images : The Fortress of Torganswall (160 kb) : Re: The Fortress of Torganswall (160 kb) Server Time
25 Dec 2025 02:50:17 EST (-0500)
  Re: The Fortress of Torganswall (160 kb)  
From: Marc-Hendrik Bremer
Date: 25 Sep 2000 19:38:20
Message: <39cfe1ec@news.povray.org>
Good analysis. I'll probably make another "evil" fortress one day but this
one worships the gods of light. Hm, at least for me that means it has to be
build as a location where it is worth living :-)
I don't know - there are real cathedrals and other buildings which are
imposing without looking fearsome.

No pirate ships!

Marc-Hendrik

D.J. Brown schrieb in Nachricht <39cfcbfa@news.povray.org>...
>The fortress utilizes spacious, open, curves with delicate lines and an
>intricate surface. Try to emphasize bold, powerful, lines and relentlously
>unnatural symmetry. The stones should be large and precise, with mortar use
>at a minimum. The wooden frames should be made of heavy timber, something
>very strong. Also, utilize sharp, pointy, and chaotic "spikes" along the
>edges of different areas to create a bold contrast to the symmetry, and at
>the same time hit that primordial fear of sharp teeth. The snow should be
>melted and mush around the walls. The walls themselves should be dirtied,
>beaten, and unphased. Also, exgagerate your lines and edges to create a
>sense of motion, like the entire fortress is trying to swallow you alive.
>
>The camera angle can make a difference, but I don't think that's what you
>want. You'd be tied to that camera angle for any image you made. It's
>entirely possible to make this very imposing without changing the sky,
>lighting, or camera angle.
>
>Oh, and put a pirate ship near it. That will scare me.
>
>D.J.
>


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