POV-Ray : Newsgroups : povray.binaries.images : Radiosity test #2 70 kbu Server Time
1 Jun 2024 18:59:30 EDT (-0400)
  Radiosity test #2 70 kbu (Message 31 to 33 of 33)  
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From: ryan constantine
Subject: Re: Oh, come on, you guys...
Date: 9 Aug 2000 17:00:25
Message: <3991C648.A922AD86@yahoo.com>
the one at 3dluvr seems to have a small normal over all the objects. 
also it looks like there is a blue sky sphere (your's may too already). 
what color do you think the original objects are?  white?  how about the
light source?  it looks like the direct light is yellow on the
cylinders.  or maybe yellow due to interaction with the color of the
cylinders?  and how about the edges of the disks.  they seem to be
rounded or soft or something.  i don't see hard edges.  hope these
observations help you guys out.  good luck.

Kari Kivisalo wrote:
> 
> Gilles Tran wrote:
> > For instance, I've been totally
> > unable to reproduce the simple (?) effect seen here :
> > http://www.3dluvr.com/marcosss/sky6s.jpg
> 
> Bigger picture.
> http://www.3dluvr.com/marcosss/sky6.jpg
> 
> I tried but there seems to a problem that
> may require patching the source. Full details
> later if I succeed.
> 
> K.K.
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: Gilles Tran
Subject: Re: Oh, come on, you guys...
Date: 9 Aug 2000 17:21:48
Message: <3991CA84.4B73D249@inapg.inra.fr>
Kari Kivisalo wrote:

> I tried but there seems to a problem that
> may require patching the source. Full details
> later if I succeed.

That's already much better that anything I've obtained so far...

G.


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From: David Fontaine
Subject: Re: Oh, come on, you guys...
Date: 9 Aug 2000 23:23:07
Message: <39921E1D.C4F249B1@faricy.net>
ryan constantine wrote:

> actually, great images aside, the best thing about gilles, is his
> willingness to share.  there are other great povers that seem to be more
> reluctant to give out their "secrets", while the rest of us regular
> povers will usually bend over backwards to share a technique or a
> texture or an object.  so thanks gilles.

Then there are those of us with massive unorganized source files requiring several
includes (like me!). Sometimes it is simply to massive of a project to organize
source. I post small scenes if people ask for them, but my LEGOs...

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


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