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See source code in povray.bugreports
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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Attachments:
Download 'bugtest.jpg' (16 KB)
Preview of image 'bugtest.jpg'

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I really like the lower right torus.
If that is a bug, then don't fix it !
Tor Olav
--
mailto:tor### [at] hotmail com
http://www.crosswinds.net/~tok/tokrays.html
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On Sat, 20 May 2000 13:07:39 -0500, "Eric Freeman"
<eri### [at] datasync com> wrote:
>See source code in povray.bugreports
povray.bugreports is a moderated group so your post won't show up
there unless it's a confirmed bug. Please repost your source in one of
the scene files groups.
With a camera angle of 1, the camera must be quite far from the
object. This may cause accuracy problems with complex shapes. Have you
tried any of the following?
1) a quartic torus (in shapesq.inc, I think)
2) an isosurface torus
3) sturm
Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usa net
TAG e-mail : pet### [at] tag povray org
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From: Eric Freeman
Subject: Re: Torus/Camera Angle Bug??? <15k jpg>
Date: 21 May 2000 11:48:25
Message: <39280549@news.povray.org>
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"Peter Popov" <pet### [at] usa net> wrote in message
news:hc5fisksrd63ojiouqk6luivf6ep31igsr@4ax.com...
>
> povray.bugreports is a moderated group so your
> post won't show up there unless it's a confirmed
> bug. Please repost your source in one of the
> scene files groups.
I just got an email from the moderator explaining how the bugreports group
works. I'll post the code and a description of the problem in
povray.general.
> With a camera angle of 1, the camera must be quite
> far from the object.
Yes.
> This may cause accuracy problems with complex
> shapes. Have you tried any of the following?
>
> 1) a quartic torus (in shapesq.inc, I think)
No.
> 2) an isosurface torus
No, but if it's a bug in the program, that won't fix it.
> 3) sturm
Yes.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
Post a reply to this message
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In article <39280549@news.povray.org>, "Eric Freeman"
<eri### [at] datasync com> wrote:
> I just got an email from the moderator explaining how the bugreports group
> works. I'll post the code and a description of the problem in
> povray.general.
Actually, povray.text.scene-files would probably be a better group for
the source code.
> > With a camera angle of 1, the camera must be quite
> > far from the object.
>
> Yes.
How far?(I haven't looked at the code yet, sorry)
> > 2) an isosurface torus
>
> No, but if it's a bug in the program, that won't fix it.
Actually, it easily could fix it(or work around it, at least).
Isosurfaces (and isoblobs) have a completely different solving method
from all the other objects.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoo com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
Post a reply to this message
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