POV-Ray : Newsgroups : povray.binaries.animations : B-29 bomber--animation Server Time
27 Apr 2024 17:49:24 EDT (-0400)
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From: Stephen
Subject: Re: B-29 bomber--animation
Date: 25 Mar 2010 11:41:17
Message: <4bab841d@news.povray.org>
On 25/03/2010 3:14 PM, Kenneth wrote:
> clipka<ano### [at] anonymousorg>  wrote:
>> Stephen schrieb:
>>
>>> I hope that they got home safely
>>
>> Looks like they bailed out already; I can't make out anyone sitting in
>> the pilots' seats...
>
> Ah yes, you have guessed correctly.  ;-)
>
> The cockpit has instrument panels, seats--but no crew.  Just didn't get around
> to making any. (Actually, what I *want* to do is take a video of some friends
> against a bluescreen or white background, dress 'em in ersatz bomber gear, and
> composite them into the cockpit--with correctly-changing perspective. The *idea*
> is worked out--now I just need to do it!)
>

IIRC Poser has the facility to change a models face using a pair of 
front and side photographs


-- 

Best Regards,
	Stephen


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From: Stephen
Subject: Re: B-29 bomber--animation
Date: 25 Mar 2010 11:42:24
Message: <4bab8460$1@news.povray.org>
On 25/03/2010 3:05 PM, Kenneth wrote:
> Stephen<mca### [at] aolDOTcom>  wrote:
>
>> I hope that they got home safely
>
> Hmm, I wonder...
>
> Early B-29's had *notorious* engine problems. I read somewhere that part of the
> inner engine was made of magnesium--and when that caught fire, it literally
> burned right through the wing. Makes for a bad day...
>
>

I bet :)

-- 

Best Regards,
	Stephen


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From: Warp
Subject: Re: B-29 bomber--animation
Date: 27 Mar 2010 15:23:25
Message: <4bae5b2d$1@news.povray.org>
Kenneth wrote:
> 800 X 600, about 16 seconds long.  Compressed using the Xvid open-source codec.
> (It had to be rather heavily compressed to fit here; sorry.)

  That's one of the best POV-Ray animations I have ever seen.


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From: Kenneth
Subject: Re: B-29 bomber--animation
Date: 27 Mar 2010 20:50:00
Message: <web.4baea6a6d0e9e2de65f302820@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:

>   That's one of the best POV-Ray animations I have ever seen.

Thank you, Warp.  Very much appreciated.

Ken


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From: Kyle
Subject: Re: B-29 bomber--animation
Date: 1 Apr 2010 09:31:30
Message: <4bb4a032$1@news.povray.org>
Warp wrote:
>   That's one of the best POV-Ray animations I have ever seen.

I agree.  Fantastic!!!


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From: John VanSickle
Subject: Re: B-29 bomber--animation
Date: 3 Apr 2010 23:47:42
Message: <4bb80bde$1@news.povray.org>
Warp wrote:
> Kenneth wrote:
>> 800 X 600, about 16 seconds long.  Compressed using the Xvid open-source codec.
>> (It had to be rather heavily compressed to fit here; sorry.)
> 
>   That's one of the best POV-Ray animations I have ever seen.

Aside from the hard work that went into the plane model (and its 
texturing and the flame effects), some methods that aren't at all hard 
helped things out.

* First, he shook the camera a bit.  Part of the reason that a lot of 
the animation work seen on this server is not all that interesting is 
because the camera work makes it bland.  A bit of randomness in the 
camera really ups the level of realism.

* Second, any problems with the detail in the ground are solved by the 
clouds, which make it hard to get a good look at the ground. 
Admittedly, a real task force flying a combat mission would be flying 
under the clouds (if over friendly territory) or over them (if over 
enemy territory), and not flying *in* them...

It's an excellent piece of work.

Regards,
John


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From: John VanSickle
Subject: Re: B-29 bomber--animation
Date: 4 Apr 2010 21:04:39
Message: <4bb93727$1@news.povray.org>
John VanSickle wrote:
> Admittedly, 
> a real task force flying a combat mission would be flying under the 
> clouds (if over friendly territory) or over them (if over enemy 
> territory), and not flying *in* them...

Although I note on further viewing that only the wounded craft is flying 
in the clouds.

Regards,
John


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From: Kenneth
Subject: Re: B-29 bomber--animation
Date: 5 Apr 2010 14:20:00
Message: <web.4bba297ed0e9e2de65f302820@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:

> Second, any problems with the detail in the ground are solved by the
> clouds, which make it hard to get a good look at the ground.
> Admittedly, a real task force flying a combat mission would be flying
> under the clouds (if over friendly territory) or over them (if over
> enemy territory), and not flying *in* them...
>....
> Although I note on further viewing that only the wounded craft is flying
> in the clouds.

Thanks for all the nice comments. Yeah, I thought about this cloud thing for
quite awhile; honestly, it just looked more *interesting* for the main B-29 to
be flying within the clouds, passing through them. It also helped create a
'speedier' feeling in the scene--the clouds are really the only visual clue as
to speed. (Well, the contrails too--but they end up being hidden to a fair
degree.) And I did purposely put the other two bombers up above the clouds, for
the reasons you mentioned. It's just that the disabled bomber is having a hard
time maintaining altitude. ;-)  In the final analysis, though, it was all done
to get a more-or-less balanced visual composition; reality took a back seat.

Ken


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From: gregjohn
Subject: Re: B-29 bomber--animation
Date: 8 May 2010 12:40:00
Message: <web.4be592b9d0e9e2de34d207310@news.povray.org>
Amazing technique.
Your plane however is missing the Sally Jupiter logo on it. :(


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From: Hearty
Subject: Re: B-29 bomber--animation
Date: 17 Jun 2011 08:10:01
Message: <web.4dfb4352d0e9e2de22556d3f0@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> 800 X 600, about 16 seconds long.  Compressed using the Xvid open-source codec.
> (It had to be rather heavily compressed to fit here; sorry.)
>
> I posted some notes (and a still image) over at p.b.images ("Limping Back
> Home"); please post any comments there. Thanks!
>
> I hope you enjoy it!
>
> Ken

Wow!

The same comment as above,
the best POV animation I never seen.

Used to see only some cubes and checkers reflection.

Have you somewhere a step by step to follow
how you worked and your setup.

Is the scene completely modeled
within POV?

Again, nice work.

;)


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