POV-Ray : Newsgroups : povray.binaries.animations : B-29 bomber--animation Server Time
28 Apr 2024 01:38:20 EDT (-0400)
  B-29 bomber--animation (Message 11 to 15 of 15)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: John VanSickle
Subject: Re: B-29 bomber--animation
Date: 3 Apr 2010 23:47:42
Message: <4bb80bde$1@news.povray.org>
Warp wrote:
> Kenneth wrote:
>> 800 X 600, about 16 seconds long.  Compressed using the Xvid open-source codec.
>> (It had to be rather heavily compressed to fit here; sorry.)
> 
>   That's one of the best POV-Ray animations I have ever seen.

Aside from the hard work that went into the plane model (and its 
texturing and the flame effects), some methods that aren't at all hard 
helped things out.

* First, he shook the camera a bit.  Part of the reason that a lot of 
the animation work seen on this server is not all that interesting is 
because the camera work makes it bland.  A bit of randomness in the 
camera really ups the level of realism.

* Second, any problems with the detail in the ground are solved by the 
clouds, which make it hard to get a good look at the ground. 
Admittedly, a real task force flying a combat mission would be flying 
under the clouds (if over friendly territory) or over them (if over 
enemy territory), and not flying *in* them...

It's an excellent piece of work.

Regards,
John


Post a reply to this message

From: John VanSickle
Subject: Re: B-29 bomber--animation
Date: 4 Apr 2010 21:04:39
Message: <4bb93727$1@news.povray.org>
John VanSickle wrote:
> Admittedly, 
> a real task force flying a combat mission would be flying under the 
> clouds (if over friendly territory) or over them (if over enemy 
> territory), and not flying *in* them...

Although I note on further viewing that only the wounded craft is flying 
in the clouds.

Regards,
John


Post a reply to this message

From: Kenneth
Subject: Re: B-29 bomber--animation
Date: 5 Apr 2010 14:20:00
Message: <web.4bba297ed0e9e2de65f302820@news.povray.org>
John VanSickle <evi### [at] hotmailcom> wrote:

> Second, any problems with the detail in the ground are solved by the
> clouds, which make it hard to get a good look at the ground.
> Admittedly, a real task force flying a combat mission would be flying
> under the clouds (if over friendly territory) or over them (if over
> enemy territory), and not flying *in* them...
>....
> Although I note on further viewing that only the wounded craft is flying
> in the clouds.

Thanks for all the nice comments. Yeah, I thought about this cloud thing for
quite awhile; honestly, it just looked more *interesting* for the main B-29 to
be flying within the clouds, passing through them. It also helped create a
'speedier' feeling in the scene--the clouds are really the only visual clue as
to speed. (Well, the contrails too--but they end up being hidden to a fair
degree.) And I did purposely put the other two bombers up above the clouds, for
the reasons you mentioned. It's just that the disabled bomber is having a hard
time maintaining altitude. ;-)  In the final analysis, though, it was all done
to get a more-or-less balanced visual composition; reality took a back seat.

Ken


Post a reply to this message

From: gregjohn
Subject: Re: B-29 bomber--animation
Date: 8 May 2010 12:40:00
Message: <web.4be592b9d0e9e2de34d207310@news.povray.org>
Amazing technique.
Your plane however is missing the Sally Jupiter logo on it. :(


Post a reply to this message

From: Hearty
Subject: Re: B-29 bomber--animation
Date: 17 Jun 2011 08:10:01
Message: <web.4dfb4352d0e9e2de22556d3f0@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> wrote:
> 800 X 600, about 16 seconds long.  Compressed using the Xvid open-source codec.
> (It had to be rather heavily compressed to fit here; sorry.)
>
> I posted some notes (and a still image) over at p.b.images ("Limping Back
> Home"); please post any comments there. Thanks!
>
> I hope you enjoy it!
>
> Ken

Wow!

The same comment as above,
the best POV animation I never seen.

Used to see only some cubes and checkers reflection.

Have you somewhere a step by step to follow
how you worked and your setup.

Is the scene completely modeled
within POV?

Again, nice work.

;)


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.