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Hi! I just uploaded this 10-minutes isosurface animation:
http://www.youtube.com/watch?v=btVGCqpIoyk&fmt=22
18210 frames, 854x480 resolution, 30fps.
Rendering time: 3 weeks (on a quad core system).
Cheers,
Burkhard
 
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moppel wrote:
> Hi! I just uploaded this 10-minutes isosurface animation:
> 
> http://www.youtube.com/watch?v=btVGCqpIoyk&fmt=22
> 
> 18210 frames, 854x480 resolution, 30fps.
> Rendering time: 3 weeks (on a quad core system).
> 
> Cheers,
> Burkhard
> 
The music is not to my taste but it does go well with your beautiful 
animation. :D
-- 
Best Regards,
	Stephen
 
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Nice!  Did you use multiple instances of v3.6 or were you using b3.7?
 
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"Charles C" <nomail@nomail> wrote:
> Nice!  Did you use multiple instances of v3.6 or were you using b3.7?
Four instances of 3.6. That's where a multi-core CPU comes in really handy :)
 
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"moppel" <mop### [at] tutututututu de> wrote:
> Hi! I just uploaded this 10-minutes isosurface animation:
>
> http://www.youtube.com/watch?v=btVGCqpIoyk&fmt=22
>
> 18210 frames, 854x480 resolution, 30fps.
> Rendering time: 3 weeks (on a quad core system).
>
> Cheers,
> Burkhard
Beautiful!
The music fits very well, too.
Regards,
Simone
 
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"mone" <mon### [at] alienenterprises de> wrote:
> Beautiful!
> The music fits very well, too.
>
> Regards,
>
> Simone
Sine then I always wanted to use it as background music for some video. Well now
I made the video for it :o)
Cheers, Burkhard
 
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"moppel" <mop### [at] tutututututu de> wrote:
> "Charles C" <nomail@nomail> wrote:
> > Nice!  Did you use multiple instances of v3.6 or were you using b3.7?
>
> Four instances of 3.6. That's where a multi-core CPU comes in really handy :)
Cool. That's what I do too. Often my parse time is way longer than the render
time so multiple instances even of 3.7 is what I'll probably end up doing in the
future.
Charles
PS, I had a certain special appreciation for your video after spending some
20-something days rendering something sort-of related.  ("psychedelic scrambler"
if curious.)
 
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"moppel" <mop### [at] tutututututu de> wrote:
> "Charles C" <nomail@nomail> wrote:
> > Nice!  Did you use multiple instances of v3.6 or were you using b3.7?
>
> Four instances of 3.6. That's where a multi-core CPU comes in really handy :)
Cool. That's what I do too. Often my parse time is way longer than the render
time so multiple instances even of 3.7 is what I'll probably end up doing in the
future.
Charles
PS, I had a certain special appreciation for your video after spending some
20-something days rendering something sort-of related.  ("psychedelic scrambler"
if curious.)
 
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moppel wrote:
> Hi! I just uploaded this 10-minutes isosurface animation:
It's beautiful, but also a bit repetetive to watch it
actively for a full 10 minutes. But in the right chill
out setting it's probably appropriate ;)
Also, it seemed to freeze sometimes although data
was still buffered in the player, so I wondered if this
was part of the actual animation.
 
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Charles C wrote:
> Cool. That's what I do too. Often my parse time is way longer than the render
I also had this problem recently when animating the galaxy data
from the 6df survey. I ended up hacking 3.7b to allow variables
which persist their values between individual renders. It wasn't
a clean solution (more like a designed memory leak) and would
require much additional work to make it a real feature (if
the pov team even wished to include such a feature).
But I'd be interested to hear if long parse times are a common
problem for animations, and if those parse times could be reduced
by reusing a variable, such as a large array or a complex CSG
object, from the previous frame.
 
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