Charles C wrote:
> Cool. That's what I do too. Often my parse time is way longer than the render
I also had this problem recently when animating the galaxy data
from the 6df survey. I ended up hacking 3.7b to allow variables
which persist their values between individual renders. It wasn't
a clean solution (more like a designed memory leak) and would
require much additional work to make it a real feature (if
the pov team even wished to include such a feature).
But I'd be interested to hear if long parse times are a common
problem for animations, and if those parse times could be reduced
by reusing a variable, such as a large array or a complex CSG
object, from the previous frame.
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