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From: Rune
Subject: Waterfall (119kbbu)
Date: 22 Feb 2001 16:17:39
Message: <3a9581f3@news.povray.org>
Sorry for the simple scene decoration, but I'm too impatient to model
anything great while I'm still experimenting with the particle system
itself.

Anyway, I've made some improvements. The bouncing is better now and I've
improved the emitting method so that it is independent on the calculation
steps.

And then I tried to make the emitting point into a line.

Like my other recently posted animations, this one is cyclic.

Hope you like it!

Rune
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Attachments:
Download 'waterfall.mpg' (114 KB)

From: Christoph Hormann
Subject: Re: Waterfall (119kbbu)
Date: 22 Feb 2001 16:31:52
Message: <3A958541.E28895D4@gmx.de>
Rune wrote:
> 
> Sorry for the simple scene decoration, but I'm too impatient to model
> anything great while I'm still experimenting with the particle system
> itself.
> 
> Anyway, I've made some improvements. The bouncing is better now and I've
> improved the emitting method so that it is independent on the calculation
> steps.
> 
> And then I tried to make the emitting point into a line.
> 
> Like my other recently posted animations, this one is cyclic.
> 
> Hope you like it!
> 

Yeah, i would really like to see that flowing over a nice isosurface
cliff...

BTW, would it be possible to add some more smaller particles to the
waterfall, that would look more realistic IMO.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Andy Cocker
Subject: Re: Waterfall (119kbbu)
Date: 22 Feb 2001 17:51:00
Message: <3a9597d4@news.povray.org>
That's great..the bounce is better. Can any object be used to obstruct the
particles, not just spheres?

--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


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From: Chris Huff
Subject: Re: Waterfall (119kbbu)
Date: 22 Feb 2001 22:23:29
Message: <chrishuff-187A2C.22223422022001@news.povray.org>
I'm interested in what you are trying to accomplish...so far, the 
particle_system patch can do all of this, and probably faster. Do you 
just want a particle system that can be used in ordinary MegaPOV? Or do 
you have a specific goal in mind that the particle_system patch isn't 
suited for?

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rune
Subject: Re: Waterfall (119kbbu)
Date: 23 Feb 2001 09:10:08
Message: <3a966f40@news.povray.org>
"Chris Huff" wrote:
> I'm interested in what you are trying to accomplish...so
> far, the particle_system patch can do all of this, and
> probably faster.

I've never used the particle_system patch so I don't know much about it's
features. For example I didn't know that the particles could be glows and
that it supported cyclic animation.

> Do you just want a particle system that can be used in ordinary
> MegaPOV? Or do you have a specific goal in mind that the
> particle_system patch isn't suited for?

Since I haven't tried the particle_system patch I don't know if my system
would have any advantages over it. Anyway, my patch will be *mine*, it will
be made my *me*, it will work exactly as *I* want! :)

> I have tried to design my particle system to be as general as
> possible...I've used it for spraypaint, fountains, smoke, fire,
> and snow...

I didn't know that; it sounds interesting. I think the general awareness of
your particle_system patch and its possibilities could be improved if you
posted some animations showing it's various uses. Or maybe such animations
are already available somewhere?

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Rune
Subject: Re: Waterfall (119kbbu)
Date: 23 Feb 2001 09:10:13
Message: <3a966f45@news.povray.org>
"Andy Cocker" wrote:
> That's great..the bounce is better.

Thanks!

> Can any object be used to obstruct the particles, not
> just spheres?

Yes, any object can be used. The object cannot be animated though, as it
will likely cause particles to "fall through" the surface.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Rune
Subject: Re: Waterfall (119kbbu)
Date: 23 Feb 2001 09:10:14
Message: <3a966f46$1@news.povray.org>
"Christoph Hormann" wrote:
> Yeah, i would really like to see that flowing over a nice
> isosurface cliff...

It doesn't support flowing (not currently at least), it only supports
bouncing.

> BTW, would it be possible to add some more smaller
> particles to the waterfall, that would look more realistic IMO.

Yes, that would be possible.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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From: Christoph Hormann
Subject: Re: Waterfall (119kbbu)
Date: 23 Feb 2001 09:41:46
Message: <3A9676A6.8C26E1DB@gmx.de>
Rune wrote:
> 
> > Yeah, i would really like to see that flowing over a nice
> > isosurface cliff...
> 
> It doesn't support flowing (not currently at least), it only supports
> bouncing.
> 

It does not need to flow, even if it's not a very steep cliff, bouncing
would perfectly suffice.  As i understand it you could simulate some kind
of flowing by making the particle lifetime high enough and using a high
energy loss when bouncing.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Chris Huff
Subject: Re: Waterfall (119kbbu)
Date: 23 Feb 2001 11:18:43
Message: <chrishuff-3D0320.11174923022001@news.povray.org>
In article <3a966f40@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> I've never used the particle_system patch so I don't know much about it's
> features. For example I didn't know that the particles could be glows and
> that it supported cyclic animation.

The particle_system object itself will render as a blob, but you can 
easily just use it as a controller for your own particles, and make them 
whatever you want. And it doesn't do cyclic animation...that's one 
advantage of your include. I'm not sure how I could enable cyclic 
animation...


> Since I haven't tried the particle_system patch I don't know if my 
> system would have any advantages over it. Anyway, my patch will be 
> *mine*, it will be made my *me*, it will work exactly as *I* want! :)

That's a good reason... :-)


> I didn't know that; it sounds interesting. I think the general 
> awareness of your particle_system patch and its possibilities could 
> be improved if you posted some animations showing it's various uses. 
> Or maybe such animations are already available somewhere?

I posted some images and animations on these groups a while ago, and 
somebody used it in an image of some odd robots spraying stuff at a 
mutated rug/chicken thing.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Rune
Subject: Re: Waterfall (119kbbu)
Date: 23 Feb 2001 12:25:05
Message: <3a969cf1@news.povray.org>
"Christoph Hormann" wrote:
> Rune wrote:
> > It doesn't support flowing (not currently at least),
> > it only supports bouncing.
>
> It does not need to flow, even if it's not a very steep
> cliff, bouncing would perfectly suffice. As i understand
> it you could simulate some kind of flowing by making the
> particle lifetime high enough and using a high energy
> loss when bouncing.

I thought so too at first, but it doesn't appear to work that way. The
particles come very quickly to a complete stop. :(

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


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