POV-Ray : Newsgroups : povray.binaries.animations : Animation of WIP Server Time
27 Jun 2024 17:14:37 EDT (-0400)
  Animation of WIP (Message 1 to 3 of 3)  
From: William Tracy
Subject: Animation of WIP
Date: 18 Apr 2007 17:40:48
Message: <46269060@news.povray.org>
Here's my recent project: A script that grabs a copy of each render you 
make, and ferrets it away in a special folder. When your image is 
finished, you have an image of each and every render you made of said 
image (including every mistake you made, and every render you made while 
trying to "find" a misplaced object...) all in a format that ffmpeg 
understands. :-)

It still has issues--it's fairly Unix-specific right now, and it gets 
confused if you render at different sizes while you work (like I do). I 
have to run a quick bash script with ImageMagick to resize everything to 
the same size.

On this animation, I tried to add a little fade-out at the end, and I 
don't really like how it came out. :-P Blah.

Anyway, if there's any interest, I'll work on a new, more flesible 
version of the script that can also handle Windows/Mac.

-- 
William Tracy
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You know you've been raytracing too long when you can't leave the house 
until you've started a long trace going ("Hang on, I'll be there in a 
second, I just need to move this last spotlight a bit...")
Dylan Beattie


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Attachments:
Download 'glasses.mpg' (210 KB)

From: Tek
Subject: Re: Animation of WIP
Date: 20 Apr 2007 13:52:46
Message: <4628fdee$1@news.povray.org>
That's a very revealing animation! You put a lot of work into those glasses!

I'd certainly like your tool purely for archival purposes, at present I only 
hang onto the renders when I have the presence of mind to make a copy. I'd 
love to make an animation like that but I tend to be very sporadic with my 
renders, i.e. I write a lot of code, then do lots of test renders which are 
almost identical. And my renders are usually at different resolutions, 
quality settings, and partial renders to tune one specific feature. So it 
probably would look stupid. Though I'll still try it if you do a windows 
version of the script!

-- 
Tek
http://evilsuperbrain.com

"William Tracy" <wtr### [at] calpolyedu> wrote in message 
news:46269060@news.povray.org...
> Here's my recent project: A script that grabs a copy of each render you
> make, and ferrets it away in a special folder. When your image is
> finished, you have an image of each and every render you made of said
> image (including every mistake you made, and every render you made while
> trying to "find" a misplaced object...) all in a format that ffmpeg
> understands. :-)
>
> It still has issues--it's fairly Unix-specific right now, and it gets
> confused if you render at different sizes while you work (like I do). I
> have to run a quick bash script with ImageMagick to resize everything to
> the same size.
>
> On this animation, I tried to add a little fade-out at the end, and I
> don't really like how it came out. :-P Blah.
>
> Anyway, if there's any interest, I'll work on a new, more flesible
> version of the script that can also handle Windows/Mac.
>
> -- 
> William Tracy
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> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> |w|t|r|a|c|y|@|c|a|l|p|o|l|y|.|e|d|u|
> +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
> You know you've been raytracing too long when you can't leave the house
> until you've started a long trace going ("Hang on, I'll be there in a
> second, I just need to move this last spotlight a bit...")
> Dylan Beattie
>


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From: William Tracy
Subject: Re: Animation of WIP
Date: 21 Apr 2007 13:02:11
Message: <462a4393$1@news.povray.org>
> That's a very revealing animation! You put a lot of work into those glasses!

I did them mainly as a challenge to see if I could do that shape in SDL. 
:-) It's going to be part of my 3D-RTC entry.

> I'd certainly like your tool purely for archival purposes, at present I only 
> hang onto the renders when I have the presence of mind to make a copy. I'd 
> love to make an animation like that but I tend to be very sporadic with my 
> renders, i.e. I write a lot of code, then do lots of test renders which are 
> almost identical.

That would probably be ideal for this, actually--when you make a big 
change in every single render, it goes by too fast for a viewer to 
really track. I've actually considered ways to duplicate automatically 
images several times so that each render gets several frames. (Maybe I 
could hack in cross-fades...Ooh!)

> And my renders are usually at different resolutions, 
> quality settings, and partial renders to tune one specific feature. So it 
> probably would look stupid.

I had to go back in and change everything to the same resolution after 
the fact, actually. (Yay Bash + ImageMagick!) Most of my renders were 
320x240, but a bunch were 640x480, and some were 800x600.

I'd like to have the script do that automatically, but I haven't yet 
figured out a good way to do that without hard-coding in an aspect 
ratio, and not everyone works at 3:4. :-(

> Though I'll still try it if you do a windows 
> version of the script!

Alright! :-)

-- 
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You know you've been raytracing too long when you actually read all the 
documentation that comes with programs.
AmaltheaJ5


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