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From: Rune
Subject: Re: Spider Crawling Along a Path 2
Date: 4 Nov 2001 18:12:05
Message: <3be5cb45@news.povray.org>
"Batronyx" wrote:
> I'm very impressed with your various walking routines.

Thank you!

> Given that, I hate to offer any critical feedback.

But constructive critical feedback is what I appreciate the most! :)

> Some of the legs on the inside turns seem to have only
> minimal forward motion, so they look like they're just
> moving up and down in place.

Sharp turns should in fact indeed cause this behavior as I see it. I don't
think a leg can just skip a turn - it goes up and down even if it doesn't
move much forward.

However, apparently there is another problem with the steps being too small
(glad you noticed it too). I've been looking into that, but it's more
difficult to fix than I thought at first. I'll try to fix it though.

One interesting note: in an updated version of the animation that I've made
but not posted here the spider is hairy and looks more realistic, and I've
got rid of the checker pattern on the ground. The individual frames look
much better, but for some reason that I haven't figured out yet, the
animation looks like stop-motion, like monsters in old movies. That's not
what I'm aiming for so I'm trying to figure out what causes it. It might be
some changes I've done to the walk cycle - or some bugs in my code...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Tom Melly
Subject: Re: Spider Crawling Along a Path 2
Date: 6 Nov 2001 12:15:38
Message: <3be81aba$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3be5cb45@news.povray.org...

> One interesting note: in an updated version of the animation that I've made
> but not posted here the spider is hairy and looks more realistic, and I've
> got rid of the checker pattern on the ground. The individual frames look
> much better, but for some reason that I haven't figured out yet, the
> animation looks like stop-motion, like monsters in old movies. That's not
> what I'm aiming for so I'm trying to figure out what causes it. It might be
> some changes I've done to the walk cycle - or some bugs in my code...
>

The one on your webpage? To be honest it looks perfect IMHO - I'm not sure I can
spot the monster-movie problem, it looks very fluid. The only fault, if any, is
behavorial. Could you try varying the pace every now and then? He could even
stop to check something out on the ground...


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From: Bob H 
Subject: Re: Spider Crawling Along a Path 2
Date: 6 Nov 2001 20:44:50
Message: <3be89212$1@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3be463e8@news.povray.org...
> Here's an improved version. No time to comment right now. There's some
> errors in this one that I didn't manage to fix yet, but they're not very
> visible because the legs are moving rather fast.

Hit it with a shoe!  Extremely nice animating Rune.  Has a life-like
appearance, the way it traverses that surface it's crawling over.  Each leg
seems to be sensing for ground to cling to.

Bob H.


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From: Marc van den Dikkenberg
Subject: Re: Spider Crawling Along a Path 2
Date: 6 Nov 2001 22:58:21
Message: <hqPoO9CaHKd4xIzUL8K4M8jjPN4O@4ax.com>
On Sat, 3 Nov 2001 22:37:30 +0100, "Rune" <run### [at] mobilixnetdk>
wrote:

>Here's an improved version. No time to comment right now. There's some
>errors in this one that I didn't manage to fix yet, but they're not very
>visible because the legs are moving rather fast.

Amazing!
-- 
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets


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From: Rune
Subject: Re: Spider Crawling Along a Path 2
Date: 7 Nov 2001 07:05:38
Message: <3be92392@news.povray.org>
"Marc van den Dikkenberg" wrote:
> Amazing!

Oh thanks! :)

But in the meantime I've made a newer and much better version which can be
found here:
http://rsj.mobilixnet.dk/3d/anims/anims.html

I posted a note about it in povray.binaries.images, but you may have missed
it.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Spider Crawling Along a Path 2
Date: 7 Nov 2001 07:05:41
Message: <3be92395@news.povray.org>
"Bob H." wrote:
> Hit it with a shoe!  Extremely nice animating Rune.  Has
> a life-like appearance, the way it traverses that surface
> it's crawling over.  Each leg seems to be sensing for
> ground to cling to.

Thank you! Glad you like it. :)

I've made a newer version that is more realistic which can be found here:
http://rsj.mobilixnet.dk/3d/anims/anims.html

I posted a note about it in povray.binaries.images, but you may have missed
it.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From:
Subject: Re: Spider Crawling Along a Path 2
Date: 8 Nov 2001 02:18:44
Message: <3bea31d4@news.povray.org>
Everybody has lauded your animation, but I need to say it too: it's amazing!

Congratulations,

Fernando Gonzalez del Cueto.
Mexico City.


"Rune" <run### [at] mobilixnetdk> wrote in message
news:3be463e8@news.povray.org...
> Here's an improved version. No time to comment right now. There's some
> errors in this one that I didn't manage to fix yet, but they're not very
> visible because the legs are moving rather fast.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
> POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Webring: http://webring.povray.co.uk
>
>
>


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From: Rune
Subject: Re: Spider Crawling Along a Path 2
Date: 8 Nov 2001 08:38:49
Message: <3bea8ae9@news.povray.org>
"Tom Melly" wrote:
> The one on your webpage? To be honest it looks
> perfect IMHO - I'm not sure I can spot the
> monster-movie problem, it looks very fluid.

No, not the one on my webpage. An earlier version that I've not published
anywhere. Later I managed to fix the problem, and that's why the one on my
webpage looks fine.

> The only fault, if any, is behavorial. Could you
> try varying the pace every now and then? He could
> even stop to check something out on the ground...

He *is* varying the pace (he moves quicker in the start and end of the
animation). But stopping completely is still a problem, as I haven't worked
out support for that yet.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Spider Crawling Along a Path 2
Date: 8 Nov 2001 08:38:53
Message: <3bea8aed@news.povray.org>

> Everybody has lauded your animation, but I need
> to say it too: it's amazing!

Thank you!

Indeed the positive reactions have been overwhelming! That, needless to say,
is a great motivation to continue. :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated Nov 5)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk


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From: Tom Melly
Subject: Re: Spider Crawling Along a Path 2
Date: 8 Nov 2001 10:58:26
Message: <3beaaba2@news.povray.org>
"Rune" <run### [at] mobilixnetdk> wrote in message
news:3bea8ae9@news.povray.org...
>
> He *is* varying the pace (he moves quicker in the start and end of the
> animation). But stopping completely is still a problem, as I haven't worked
> out support for that yet.
>

My mistake - btw the anim *almost* loops, can that be fixed?*

* as in "does loop" rather than "doesn't even attempt to loop"


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